carpalmer Posted June 27, 2007 Share Posted June 27, 2007 interested in getting better renderings, what's the word on Cinema 4D R10? Vectorworks users' are you pleased with the import/export capabilities and the overall interface? What about rendering times and quality as compared to Renderworks? thx for y0ur feedback, carpalmer Quote Link to comment
Gerard Jonker Posted June 27, 2007 Share Posted June 27, 2007 Hi Carpalmer, I'm using C4D for quite a while now, I started in R7 and just upgraded to R10. I'm very pleased with quality and speed, less with the interface. Coming from VW it (still) feels quite unnatural. I like C4D's ability to do with textures what I want, instead of constantly running into the RW limitations and RW's awkward mapping dialog. C4D is great for making movies. The import export plugins for VW run fine, I think you need to have them, although in bigger projects I never dare to use the update ability (this may very well be my problem, I'll ask my shrink). I like the plugin's import format over the dxf import. You may want to check out the odd combination of sketch-up and Maxwell I hear very good things about it and I see stunning results. Unfortunately there is no Maxwell plug-in for VW/RW. The speed is not so much a problem anymore if you have an Intell running somewhere in your office. Success, Gerard Quote Link to comment
DDDesign Posted June 27, 2007 Share Posted June 27, 2007 Gerard, do you use 4D for modelling at all? If so, how does it compare with VW, especially for fluid shapes? Quote Link to comment
Gerard Jonker Posted June 27, 2007 Share Posted June 27, 2007 Hi David, No, apart from subtracting objects, I don't use it for modelling at all. (You can animate the subtractions, really great!) I have a few VW scripts from my own hand that help me with round and double curved surfaces, all polygon based. The lack of control over the exact measurements in C4D (and VW nurbs, for that matter), always makes me go back to simple 3D polygon editing. Gerard Quote Link to comment
G_Hannigan Posted June 27, 2007 Share Posted June 27, 2007 This was modeled in C4D. Fluid shapes? Like the arms below? Quote Link to comment
Gerard Jonker Posted June 27, 2007 Share Posted June 27, 2007 Hi G, That is not what I meant with fluid. A model like this would be done much quicker (for me at least) in VW than in C4D. Even though special attention is needed to get a nice transition between straight and bend. BTW, I love the light and the reflections in your image. Models like these are more what I had in mind: http://www.thepander.co.nz/art/reviews/cbarker/200404_2.jpg http://artis.imag.fr/Publications/2002/SCA02/b_blobPiscine1.png Both are not mine. Gerard Quote Link to comment
G_Hannigan Posted June 27, 2007 Share Posted June 27, 2007 Gerard, Thanks. Aah, fluid! That should be pretty easy in C4D. The bends were created using the "Bend Deformer". George Quote Link to comment
David Ormsby Posted June 28, 2007 Share Posted June 28, 2007 http://www.semafore.com/design/calendar/2007/2007.02.html Check this gentleman's art for some fluid C4D renders Quote Link to comment
David Ormsby Posted June 28, 2007 Share Posted June 28, 2007 (edited) I use the export from VW almost daily, and am very happy with the integration. The lighting, texturing, and rendering speed are all excellent, and many notches above RW. Edited June 28, 2007 by David Ormsby Quote Link to comment
DDDesign Posted June 29, 2007 Share Posted June 29, 2007 On thing I miss in VW is the ability to do a loft with 2 rails with multiple curves (cross-sections) can C4D do this? Also decent surface blending tools and fillets? Quote Link to comment
DDDesign Posted June 29, 2007 Share Posted June 29, 2007 One thing I miss in VW is the ability to do a loft with 2 rails with multiple curves (cross-sections) can C4D do this? Also decent surface blending tools and fillets? Rendering in VW has improved a lot for me since the introduction of area lights (I have't played around with radiosity proper as yet). I've used 3DMax for for some renders, but it's usually hard to go past the convenience of a fully integrated rendering engine. Quote Link to comment
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