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Hi again,

having resolved the spiral ramp issue successfully - thanks for the helpful advice - here is another one:

In some way it relates to the topic Sandking posted a while ago. I'd like to modify a horizontal extruded plane according to a given set of coordinates, so that in the end it's sloping in two ways. I attach a quick sketch, done in 2D, to illustrate what I try to achieve (hope this works, using the file manager; copy and paste didn't work).

I'll try to describe it in more detail, in case the sketch doesn't show.

Start with a slab of 1m x 1m, 10cm thickness. Horizontal. Now I want to lift it up, so that the lower right corner remains on the ground, the upper left corner highest up, and the other 2 somewhere in between. However, the verticals should NOT tilt in any way, but remain vertical. And the thickness should ideally not change as well.

I've tried a few options without much success, so rather than describing them in detail I'd prefer to start from scratch.

Any suggestions would be much appreciated!

Best wishes,

Timo

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Three ways you can do this:

(a) Use a roof face object -

(b) Draw a polygon, extrude it, convert it to a mesh and then alter the 'Z' height of each vertice individually via the OIP (Object Info Palette).

© Draw a 3D polygon, alter the 'Z' height of the individual vertices as required, convert it to a Nurb, Duplicate array 1 copy vertically, Loft between the two Nurbs curves.

The Roof Face method will be the quickest and simplest. All you need to do is determine the angle of the reference line and the Rise. From your image it also looks as though it is a roof that you are trying to model anyway.

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