gym1339 Posted April 4, 2007 Share Posted April 4, 2007 I have been working on a "simple" design project for a schoolroom with four exterior windows and some fluorescent fixtures. The client has designed some graphics to adorn the drab walls and "bring the creative energies of the room to life." Okay, so she is very particular about the color of these objects. I have spent hours manipulating these textures in Photoshop and have mapped them to the objects that will hang on the walls. My initial renderings were done in Final Quality Rendering mode with the default lighting. She was "okay" with these results, but she wanted a more impressive presentation. So I added some directional lights, spotlights, and ambient light to render a portion of the scene. It looked pretty fantastic, but I only rendered a small portion of the room. Is it common practice to create an extensive lighting rig filled with lights to render a scene in Final Quality Render works? I have already used to 12 lights to render about 1/8 of the room. The file size is also huge, I must be doing something wrong. So I went to a different solution. I used Final Radiosity and created four area lights to simulate the sun entering the four windows. I added a directional light for the sun itself and rendered away. The softness of the light looks fantastic, but the color has shifted dramatically on the objects. This just won't do. Any ideas as to why the objects' color of red would turn to a fluorescent orange? I tried moving the area lights, changing the lighting layers ambient values and even tried to alter the texture to a matte finish and tweaked the ambient and diffuse settings. I set the area lights to 20,000 Lux and a color temp of 5500K. I have placed these just inside and just outside the windows with different results, what is convention? Any thoughts on Rendering modes, lighting techniques, radiosity settings, texture setiings, etc. would be greatly appreciated. So much for a ?simple? project. Thanks in advance, Quote Link to comment
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