AussieAussie Posted April 3, 2007 Share Posted April 3, 2007 Hi All, I was wondering if anyone had pointers or suggestions on how to create perspective views in VW12.5. My attempts at creating successful perspectives views of signage that I have modelled are quite random. When go to to "set perspetive" I type in a value and it blows my sign model out of view and is very exaggerated. I have tried values that are below "0" and above "0" and there are times when the resultant perspective view comes out ideal, but for the most part..the results are extremely exaggerated. Is there something that I am doing wrong? is there a process that I am not fully understanding? Is there a step that I am missing? can someone give a dog a bone.... If anyone has any suggestions, or knows how to resolve this perspective problem that I have, that we be great to hear from you. Thanks fellow VW users Aussie Aussie Quote Link to comment
CipesDesign Posted April 3, 2007 Share Posted April 3, 2007 Try the RenderWorks Camera. Quote Link to comment
DDDesign Posted April 3, 2007 Share Posted April 3, 2007 Have you got the viewer position set up properly? If not, set 3D view (View>set 3D view). I find it's easier to do this in top view. Then you can click to specify the user position, the direction to look towards, and the dialog askes for user hight and perspective. This gives me reliable results. I haven't used Renderworks camera - I'm still doing it the old, pre VW12 way. Quote Link to comment
CipesDesign Posted April 3, 2007 Share Posted April 3, 2007 David & AusAus, I use SET 3d VIEW as well, but I think for perspective the CAMERA rules! It's way more intuitive, and much more controllable/tweakable after the fact. No to mention that unlike SET 3d VIEW, a CAMERA view will remain so that you can return to it. SAVED VIEWS also work well in this regrard. Quote Link to comment
AussieAussie Posted April 4, 2007 Author Share Posted April 4, 2007 I Just want to say thanks to both DDDesign and CipesDesign for getting back to me and guiding me to the light...your advice has brought tears fo joy to my VW experience... Thanks again guys Quote Link to comment
Christiaan Posted April 4, 2007 Share Posted April 4, 2007 By the way, the model will tend to blow out of view as you describe when it's not drawn at an origin of 0 on the Design Layer. Quote Link to comment
ErichR Posted April 5, 2007 Share Posted April 5, 2007 In Set 3D View, it's the viewpoint and view angle that are critical, regardless of the origin. In perspective, the 'normal' cone of vision is about 60 degrees, so put the viewpoint quite far away and don't drag the cursor far, in the direction of the subject, once the viewpoint is set by the cursor, or there will be distortion. Always use 'Normal', and not 'Current'. (Why are there options?) And, Set Viewer Ht, or adjust real time. And, always set the viewer ht. and look toward ht. at the same elevation, or you will suffer extreme parallax (3pt. perspective, for which the eye, or mind, under normal circumstances, corrects). You sometimes/usually have to adjust the crop corner marks to get the image into view. Much of the above could/should be set as VW defaults. This would make the process much easier, and then you could make editing adjustments later. When you get it the way you want it, be sure you save the view, so as not to have to do this whole sequence again. Once you get the hang of it, you'll realize it is all very subjective (like art), and you will experience less trial-and-error. Quote Link to comment
CipesDesign Posted April 5, 2007 Share Posted April 5, 2007 Erich, while I agree that the settings you mention would be good defaults, I also think that other settings are quite useful sometimes, especially if one is trying for a more photo-realistic look. So for example, there are times when I *want* to be looking up (or down) at a building, or when the "narrow" or "wide" settings get me very good results. I DO agree the 3d view settings can (and usually do) cause confusion and frustration, especially for new(er) users, which is why I suggested using the RW Camera instead, as it's interface is perhaps more transparent and certainly more accessible. P Quote Link to comment
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.