P Retondo Posted April 1, 2007 Share Posted April 1, 2007 Is there any way to fix the way the brick texture shows on this fireplace (a solid subtraction)? Obviously, I want the bricks on the side to be horizontal, as they are on the face, instead of arbitrarily turning 90 degrees. This texture is applied as a Perimeter map type. Quote Link to comment
mike m oz Posted April 1, 2007 Share Posted April 1, 2007 Build the chimney from walls (as it will essentially be in real life). Slope the top of the lower portion using a 3D poly on another layer using the Fit to Roof command. If you have trouble with the brickwork texturing onto the top of the sloping wall use roof planes with a very narrow thickness to form a cap over the lower walls. Better still would be to model how it wil actually be built using the elements it will be built with. OR Convert the Solid Subtraction to 3D Polys so you can apply the textures to each face individually. Quote Link to comment
P Retondo Posted April 1, 2007 Author Share Posted April 1, 2007 Mike, thanks, I already did your option 2, which worked pretty well except that one of the upper chimney faces followed, not a horizontal line, but the angled line at the base, and had to be rotated. Too bad we can't control how textures map. We need to be able to model masses like these quickly and easily, particularly where, as in this case, it's an as-built condition. Quote Link to comment
panthony Posted April 3, 2007 Share Posted April 3, 2007 Pete, You can rotate the texture (to any angle on the surface)...that is if all of the surfaces are individual. I do what you are attempting all the time. Pete A. Quote Link to comment
P Retondo Posted April 4, 2007 Author Share Posted April 4, 2007 Pete, thanks, yes, that is what Mike and I came to (see above). Quote Link to comment
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