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How to wrap a solid with brick horizontally?


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Build the chimney from walls (as it will essentially be in real life). Slope the top of the lower portion using a 3D poly on another layer using the Fit to Roof command. If you have trouble with the brickwork texturing onto the top of the sloping wall use roof planes with a very narrow thickness to form a cap over the lower walls. Better still would be to model how it wil actually be built using the elements it will be built with.

OR

Convert the Solid Subtraction to 3D Polys so you can apply the textures to each face individually.

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Mike, thanks, I already did your option 2, which worked pretty well except that one of the upper chimney faces followed, not a horizontal line, but the angled line at the base, and had to be rotated.

Too bad we can't control how textures map. We need to be able to model masses like these quickly and easily, particularly where, as in this case, it's an as-built condition.

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