DonM Posted March 23, 2007 Share Posted March 23, 2007 I don't understand why, when I create a floor or roof in a given (active) class that has a set texture and use at creation checked, I have to go to the render menu in the object info every time to set the class texture from the default 'none" setting. Is this a bug or am I doing something wrong? (if it's thought this way shouldn't it be a default feature since it been specified in the class settings from the start?) Quote Link to comment
Don Berinati Posted March 23, 2007 Share Posted March 23, 2007 This happens to me too; I've just assumed it was one of the VW imperfections and yes it is annoying. Maybe someone else has an answer? Quote Link to comment
willofmaine Posted March 25, 2007 Share Posted March 25, 2007 Me too. After wasting some amount of time, I finally shrugged and said - well, what one might say - and have since accepted that it's necessary to always go to the render tab and manually set the texture. Is it just me, or is VW kinda buggy? Quote Link to comment
Jonathan Pickup Posted March 25, 2007 Share Posted March 25, 2007 it should work the way you want, but it doesn?t work of me Quote Link to comment
quigley Posted March 26, 2007 Share Posted March 26, 2007 looks like a bug to me....anyone bug listed this one yet? Quote Link to comment
DonM Posted March 26, 2007 Author Share Posted March 26, 2007 I also forgot to mention that the class texture setting goes to the bottom of the textures list out ... this is also a pain when you have scroll down to find it (if you work with a lot of different textures)... Nemetschek, please review this!.... Quote Link to comment
mike m oz Posted March 26, 2007 Share Posted March 26, 2007 I absolutely agree with donm on his last comment. Class Textures should be at the top of the list. Applying graphic attributes (including textures) is the optimum way of working - therefore shouldn't it be the first choice you come to, rather than the last like it is now. Quote Link to comment
panthony Posted April 3, 2007 Share Posted April 3, 2007 When you make the roof object check to make sure that you attributes are all set to class attributes...otherwise they will default to whatever the attribute pallate has as its default at the time of object creation. I have noticed that at times the attribute pallette collects its own defaults and I must change them back to my setting. I think this is why the roof and floor objects will not take a texture from the class settings after the object creation. Check me on this.... Pete A. Quote Link to comment
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