P Retondo Posted March 23, 2007 Share Posted March 23, 2007 Often when I edit a texture, I get a checkered pattern instead of complete coverage in OpenGL rendering. The icon for the texture looks different - it's a little colored square inside a white square. All I've done here is change the color of the Porcelain texture: Anyone know how to keep this from happening? The same object when rendered with RenderWorks looks like this: [/img] Quote Link to comment
CipesDesign Posted March 23, 2007 Share Posted March 23, 2007 Hmmm. Quite interesting. You should file a bug report... Quote Link to comment
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