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how do I get doors to hang in frame???? HELP!


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Hi there,

Im having some real problems trying to figure out how to get doors to hang 'in' their frames rather than 'on' them.

As far as I have worked in Architecture, Im sure the majority of doors I have seen are set within the frame in plan view, usually midway, however VW automatically places them at the back or front of the wall and there seems to be no option to change this, although Im also quite sure that there must be an option to change this, and Ive missed it.

It would be much appreciated if somebody could point out how to hang doors 'inside' the frames rather than setting the hinges at either the back or front of it.

Im referring to standard swing doors in plan view in case Im confusing people.

Thanks

Tom

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If I am understanding you correctly....

It is typical for the exterior face of the door to be flush to the exterior edge of the jamb. It might be recessed up to 1/4", but not normally more. If it were recessed farther, then the door would bind on and or hit the jamb when it was opened more than about 110?

If you are talking about rabbitted jambs (for exterior doors) I dont think that VW is capable of it.

hope that helps

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Thanks for the reply.

I see what you mean, I should have explained better. Lets say you have a 252.5 cavity wall, and put a door in it, the lining would obviously span the width of the wall, but it shows no frame, how do you put the door within a frame that sits midway in the opening. I can achieve this by closing the walls and drawing an internal wall the width of the fram across the opening, then placing the door in that, but is there a way of setting the door prefs to show this?

Also, rather than post this in a seperate post, how do you show a closer brick on a cavity wall where it meets a window or door? Is there a tool to do this or will it be a case of simply adding it in plan viewport annotation layer?

And also! Is it possible to show a window as open 90 degrees as a door shows in plan view with the opening arc?

Thanks

Edited by TomCreation22
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