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2D Reshape Tool


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When editing a polygon or polyline using 2D Reshape, one has the option to add vertices by clicking on an existing vertex and "dragging out" a new one. Can someone please tell me how to predict from which side of the existing vertex the new one will spring? I keep hoping I'll discover the magic answer on my own, but have finally relented and am posting here!!

?Thx

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So it's not just me!!!!!

I've never been able to control that!

Unfortunately Pete your suggestion doesn't work for me: the resulting new vertex gets placed on whichever segments it feels like. "Approaching the vertex corner from the line..." makes no difference at all: the result is a random selection of either that line segment or the next segment for placing the new vertex.

Can anyone else control this?

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I guess I've just gotten used to approaching the vertex from the line I want to add a new vertex. Works for me in 2D and 3D that way...I have my selection radius set to 15 pixels if that makes any difference. I also approach from the outside of an object where I won't make contact with any other line before I dig the vertex.

Pete A.

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This is getting interesting Pete,

If I try your thing with a Corner vertex poly line I can get it to work erratically on the opposite line segment. (but not all the time)

If I try it with a Spline vertex polyline it (sort of works) how you describe it.

I tested Mike's Direction theory, but no consistency there either.

Katie, can you tell us what's supposed to happen and how to control these things?

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It's at least somewhat reassuring to know I'm not alone. With the exception of Jonathan's, I believe I'd tried all of the suggestions. Trouble is, I'm often zoomed in to the point where the mid-point is way off screen. Should this be posted as a bug or a wish-list item? Or should we just keep super-glue handy to reattach missing hair?

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