Jump to content

Hatching Large Areas that Contain Windows, Doors e


Recommended Posts

Simon,

If you are hatching elevations inside viewport annotation you can use the bucket fill mode with the polygon tool. This will find all the "islands" you refer to and hatch around them. You need to make sure that all areas you are asking to fill are closed. The bucket fill slows down at radius lines so you need to really pay attention to model detail. As the viewport elevation fills with hatch, depending on the hatch complexity, it may slow down the screen refresh because it requires a lot of memory for display. When you try to bucket fill with the view at full display the bucket fill takes longer so...I have found that if you limit the amount of lines dispayed on screen (in other words zoom in as tight as you can displaying only the area you are attempting to hatch) the bucket fill works better. Also for larger areas...break them up to smaller ones to make hatching quicker.

Pete A

Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...