While the 3d center-of-rotation marker does serve a userful purpose and it does disappear while rotating or zooming in flyover mode, it reappears when the action is finished.
The problem is that I do a fair amount of interactive conceptual modelling when meeting with clients, and some of them can't mentally blank the thing out when they're looking at a static 3D view onscreen, and even those who are able to blank it out find it distracting. (It also makes it next-to-impossible to take a quick screenshots that can be e-mailed to a client without post-processing to edit it out.) It would be less of an issue if the marker could be placed inside or below an object, but it's superimposed on the rendered scene, so it sticks out like sore thumb.
I understand why it could be important to know where the point of rotation is: I just don't see why it's necessary to have it display 100% of the time in 3d in all rendering modes. At the very least, give me the option of turning it off and on as needed!
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fsung
While the 3d center-of-rotation marker does serve a userful purpose and it does disappear while rotating or zooming in flyover mode, it reappears when the action is finished.
The problem is that I do a fair amount of interactive conceptual modelling when meeting with clients, and some of them can't mentally blank the thing out when they're looking at a static 3D view onscreen, and even those who are able to blank it out find it distracting. (It also makes it next-to-impossible to take a quick screenshots that can be e-mailed to a client without post-processing to edit it out.) It would be less of an issue if the marker could be placed inside or below an object, but it's superimposed on the rendered scene, so it sticks out like sore thumb.
I understand why it could be important to know where the point of rotation is: I just don't see why it's necessary to have it display 100% of the time in 3d in all rendering modes. At the very least, give me the option of turning it off and on as needed!
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