Daryl Wood Posted January 4, 2007 Share Posted January 4, 2007 Who has a good technique for drawing footings? Should I use a wall tool the size of the footing? or maybe try to extrude a rectangle? or should I just use line tools while annotating a viewport? Something as a 3d model would be best as it would show up in the section views. Daryl Quote Link to comment
Don@Black Dog Posted January 4, 2007 Share Posted January 4, 2007 I draw a rectangle, use AEC/Floor to give it location (how far down) and thickness. Or use the layer attributes to se the depth (Mod-Footing or Mod-Foundation). Just draw it in line with the foundation wall. I draw one, make copies (Ctl/click), rotate and reshape the copies as needed, push them together and "add surface", then the AEC/Floor routine... You could also use the double line tool, Draw as Polygon, to the same effect, then AEC/Make Floor. Quote Link to comment
CipesDesign Posted January 4, 2007 Share Posted January 4, 2007 Daryl, you are on the right track. I use (or have used) all of the methods you mentioned. For me it mainly depends on how accurate the sections/elevations need to be. The trickier the site, the more I want to actually model everything. On a flat(ish) site I often just use lines in the annotations (because it's much faster!). P Quote Link to comment
Daryl Wood Posted January 4, 2007 Author Share Posted January 4, 2007 Peter and Don, Thanks for your help, I'll work with a couple of the techniques and see which works best. This particular house is on a flat and level lot, but since it is my first design in VW, I want to use it as a training effort as well as a template. Thanks again, Daryl Quote Link to comment
Daryl Wood Posted January 4, 2007 Author Share Posted January 4, 2007 I tried Don's idea of using a double line the width of the footing and then AEC/Make Floor to give it thickness, worked great! However, it looks like I cannot show the footing with a dashed line if it has a Z thickness. Is that correct? Daryl Quote Link to comment
CipesDesign Posted January 5, 2007 Share Posted January 5, 2007 You should be able to make any object display as a dashed line, but only in a 2d(TOP/PLAN) view. I just tried it with WALLS, FLOORS, and plain old LINES. Quote Link to comment
mike m oz Posted January 5, 2007 Share Posted January 5, 2007 (edited) Daryl, use walls - these can be dashed. Have a look at the NNA Library file 03_Concrete_Foundation.mcd for some examples. Its frustrating not being able to dash a 3D object like an extrude. There are instances where it would be useful to be able to show a 3D object dashed: - Where it is above or below other objects (eg. footings below or beams over). - When you want to indicate a 3D component's location, but not show the component. Edited January 5, 2007 by mike m oz Quote Link to comment
panthony Posted January 5, 2007 Share Posted January 5, 2007 Daryl, I exclusively use walls for footings as it gives more control over the materials along with all the built-in functions that snap to and insert to walls. I think it provides better ?Z? adjustment and individual or global edit of the object. Pete A. Quote Link to comment
Daryl Wood Posted January 5, 2007 Author Share Posted January 5, 2007 Panthony, now that is what I'm look for. Brick ledges, beam pockets, foot pads, etc. Right on the money. Thanks for the feedback, know I just need to spend the time to figure out how. One question, how do you position the footing (wall) below the foundation wall in terms of the offset? Daryl Quote Link to comment
Daryl Wood Posted January 5, 2007 Author Share Posted January 5, 2007 Panthony, never mind on the footing position question, I figured it out. It's amazing what you can do at 5:30 in the morning with a fresh head. Daryl Quote Link to comment
Don@Black Dog Posted January 5, 2007 Share Posted January 5, 2007 Mr. Anthony, we should plug you right into the help network... Quote Link to comment
Daryl Wood Posted January 5, 2007 Author Share Posted January 5, 2007 Panthony, did you use a window to create the beam pockets in the foundation wall? Daryl Quote Link to comment
panthony Posted January 5, 2007 Share Posted January 5, 2007 Daryl, The beam pocket is a hybrid symbol using a section of wall behind (4) 3D polygons arranged so that they leave a hole in the wall when inserted. The section of wall is used to fill in the partial hole that would exist in the real world conditions. You will have to play around a bit to assemble different pockets for varied configurations of block wall types....but once you build them as symbols save them in your favorites folder for retrieval any time to different projects. Below is a picture of one beam pocket I used in the foundation above. I enhanced to show the outlines better. Pete A. Quote Link to comment
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