I am partly repeating myself here, but never mind!
The styled walls are a major step towards a truly sophisticated "VW Architect". The current implementation is probably the best that could be achieved without a next generation wall object type. However, even now, a database field for the maximum allowed height should be added as soon as possible. My brand new "Wall Style Tag" -object uses the URL-field for this, so that it can warn if the height of a wall exceeds the rated height.
(My door and window objects, by the way, now can adjust themselves automatically to fire and sound insulation ratings. Very nice, even if the implementation is not perfect: a new door or window type is not actually created, but at least the need for one is made known.)
So: what do we want? Better walls! When do we want them? Soon!
In wall styles, I'd like to be able to define one or more components to have "offset dimensions" from the "main" length and height. With, say, prefab concrete sandwich elements, the inner face is usually the free height of the floor while insulation and outer face is the total floor height. In practical terms it should be enough to have just one group of components to have this offset capability: the OI of a wall would get too complex otherwise.
While defining the make-up with fills & hatches is good enough in the interim, the new wall object should also be able to use classes and "special lines". The special lines could be
- insulation
- studs
- corrugated metal
- profiled concrete
- individual bricks
- etc
The "repeating unit" -technique might be the way to implement some of these.
Speaking of individual bricks, PIO-type windows and doors inserted into a brick wall might adjust their location and dimensions automatically to the nearest hor & vert modules, so a parameter for the brick bond would be needed.
Walls could also talk more with other PIOs. It would be nice if a window would refuse to be placed to overlap a kitchen cupboard - and vice versa. A mechanism like this might also solve the problem with wall tiling: if we could link a "grid" type object (of the Ceiling Grid type, but editable in 3D) to a wall, we'd get workable wall projections of ordinary kitchens, wash rooms, bathrooms and similar. Those of us who want absolute control over the tiling would still need to do their diagrams in drafting mode, but that's how it is.
In this "talking" respect I am expecting great things in general: the current version of VectorScript seems to have a way of linking PIOs together.
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Petri
I am partly repeating myself here, but never mind!
The styled walls are a major step towards a truly sophisticated "VW Architect". The current implementation is probably the best that could be achieved without a next generation wall object type. However, even now, a database field for the maximum allowed height should be added as soon as possible. My brand new "Wall Style Tag" -object uses the URL-field for this, so that it can warn if the height of a wall exceeds the rated height.
(My door and window objects, by the way, now can adjust themselves automatically to fire and sound insulation ratings. Very nice, even if the implementation is not perfect: a new door or window type is not actually created, but at least the need for one is made known.)
So: what do we want? Better walls! When do we want them? Soon!
In wall styles, I'd like to be able to define one or more components to have "offset dimensions" from the "main" length and height. With, say, prefab concrete sandwich elements, the inner face is usually the free height of the floor while insulation and outer face is the total floor height. In practical terms it should be enough to have just one group of components to have this offset capability: the OI of a wall would get too complex otherwise.
While defining the make-up with fills & hatches is good enough in the interim, the new wall object should also be able to use classes and "special lines". The special lines could be
- insulation
- studs
- corrugated metal
- profiled concrete
- individual bricks
- etc
The "repeating unit" -technique might be the way to implement some of these.
Speaking of individual bricks, PIO-type windows and doors inserted into a brick wall might adjust their location and dimensions automatically to the nearest hor & vert modules, so a parameter for the brick bond would be needed.
Walls could also talk more with other PIOs. It would be nice if a window would refuse to be placed to overlap a kitchen cupboard - and vice versa. A mechanism like this might also solve the problem with wall tiling: if we could link a "grid" type object (of the Ceiling Grid type, but editable in 3D) to a wall, we'd get workable wall projections of ordinary kitchens, wash rooms, bathrooms and similar. Those of us who want absolute control over the tiling would still need to do their diagrams in drafting mode, but that's how it is.
In this "talking" respect I am expecting great things in general: the current version of VectorScript seems to have a way of linking PIOs together.
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