A few things would increase the usefulness of the roof object:
The roof is generated from a polygon. If that shape could be edited after the roof is generated, in the same way that extrudes are edited, it would be easier to make adjustments.
Gable end walls take the texture of the roof. Since that almost never happens, it would be great to have gable end walls textured separately in the same way that the right and left sides of walls can be. Same for the wall elements of dormers.
Fascias are composed of NURBS objects. It appears to me that they could be just as easily composed of a polygonal extrude, and as extrudes would be much easier to edit when the roof is ungrouped.
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P Retondo
A few things would increase the usefulness of the roof object:
The roof is generated from a polygon. If that shape could be edited after the roof is generated, in the same way that extrudes are edited, it would be easier to make adjustments.
Gable end walls take the texture of the roof. Since that almost never happens, it would be great to have gable end walls textured separately in the same way that the right and left sides of walls can be. Same for the wall elements of dormers.
Fascias are composed of NURBS objects. It appears to me that they could be just as easily composed of a polygonal extrude, and as extrudes would be much easier to edit when the roof is ungrouped.
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