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render map type on walls


azizg

Question

Can you please fix the rendering modes on wall objects. When applying a texture to the centre part of a wall there is no option for "perimeter" in the map type options. This means that if your using a photographic texture on the wall, the top of the wall has the texture stretched over completely loosing any of the aesthetical benifits of using a photographic texture.

it would be really nice if this could be addressed.

thanks

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I've just re-realized that the same goes for columns, now that I've tried to apply a photographic texture.

The last time I tried to do this I had to use extruded polygons. Although then they ceased to be hybrid objects so when in plan you can the objects below them. So I had turn them in to a symbol with 2D polygons attached to get the hybrid functionality back, this in turn made it a real pain to edit and move items around.

I've mentioned the columns before

It really would be great if it could be addresed

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