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Different Vertices Heights for Extruded Objects


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I have tried to render a floor using and extruded object for the floor. From what I can gather, when I snap to a corner, the vertex's Z component differs according to the object I snap to. This creates an uneven plane. Is there a way to override this? I've tried changing the values in the object info palette but it keeps snapping back to the original. I have version 12.5 windows. Thanks!

Edited by sfatelier
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