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Artistic Render Mode - Horizonal planes on windows


Tully

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  • 11 months later...

Just found this post searching for a solution to the same problem. I've experienced this same problem in both 12.5 and now in 2008. For a while I tried a workaround by flipping the windows back and forth, and toggling "use wall thickness", but it was unreliable, and not an option if you your interior and exterior window trim is different.

Any solutions out there?

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  • 2 months later...
  • Vectorworks, Inc Employee

Hello:

Artistic RW is having trouble with rendering the sills as NURBS surfaces. The workaround for this problem is to either turn off the sills or not use ArtRW mode to do the rendering.

Final Quality RW will also show this problem because it renders with NURBS. There is a workaround for regular RW modes though because you can use Custom RW mode and turn off NURBS, in the Geometry pane of the Custom RW Options dialog. There isn't a workaround for ArtRW because you can't turn off its use of NURBS surfaces.

To get a look similar to ArtRW Cartoon you can create a viewport with CustomRW as the background render mode (with Use NURBS turned off) and Hidden Line as the foreground render mode.

I've noticed that if I remove the plug-in window from the wall, create a symbol from it, then re-insert the symbol that the sill renders correctly. It might work for you to convert the plug-in windows to symbols and insert them that way.

There is a more involved workaround as well:

Create a new texture resource that uses the Brick bump shader (don't change anything but the bump shader). Edit the Brick bump shader and set the Amplitude and Brick Amplitude fields to zero. Set the plug-in window's texture to this bricks bump texture. Then edit the plug-in window's Settings and set the Parts->Sill->Stool Lip field to zero. The horizontal plane should disappear from the rendering.

We will try to fix this for some future release. Sorry for the trouble.

Edited by Dave Donley
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