Tully 1 Posted October 16, 2006 I have just upgraded to V12.5 and I'm getting a horizontal plane coming out of my windows in artistic render mode. These planes don't show up in any other render mode. Anyone else had this problem? Quote Share this post Link to post
david on orcas 2 Posted October 11, 2007 Just found this post searching for a solution to the same problem. I've experienced this same problem in both 12.5 and now in 2008. For a while I tried a workaround by flipping the windows back and forth, and toggling "use wall thickness", but it was unreliable, and not an option if you your interior and exterior window trim is different. Any solutions out there? Quote Share this post Link to post
Cris with no H 48 Posted October 18, 2007 Artistic Renderworks has problems with Windows in general. The first Service Pack update might fix this, I don't know. CD Quote Share this post Link to post
david on orcas 2 Posted October 24, 2007 My Service Pack 1 Update did not seem to fix the problem of horizontal planes. I did figure out that by turning off the sill feature, the horizontal planes seems to disappear, but I would like to hear if there are any other solutions available. . . . Quote Share this post Link to post
Frank O'Kobrick 0 Posted January 11, 2008 I saw this posting when I searched this issue. I have this same issue. Does anyone know the answer to this issue. Quote Share this post Link to post
Dave Donley 251 Posted January 15, 2008 (edited) Hello: Artistic RW is having trouble with rendering the sills as NURBS surfaces. The workaround for this problem is to either turn off the sills or not use ArtRW mode to do the rendering. Final Quality RW will also show this problem because it renders with NURBS. There is a workaround for regular RW modes though because you can use Custom RW mode and turn off NURBS, in the Geometry pane of the Custom RW Options dialog. There isn't a workaround for ArtRW because you can't turn off its use of NURBS surfaces. To get a look similar to ArtRW Cartoon you can create a viewport with CustomRW as the background render mode (with Use NURBS turned off) and Hidden Line as the foreground render mode. I've noticed that if I remove the plug-in window from the wall, create a symbol from it, then re-insert the symbol that the sill renders correctly. It might work for you to convert the plug-in windows to symbols and insert them that way. There is a more involved workaround as well: Create a new texture resource that uses the Brick bump shader (don't change anything but the bump shader). Edit the Brick bump shader and set the Amplitude and Brick Amplitude fields to zero. Set the plug-in window's texture to this bricks bump texture. Then edit the plug-in window's Settings and set the Parts->Sill->Stool Lip field to zero. The horizontal plane should disappear from the rendering. We will try to fix this for some future release. Sorry for the trouble. Edited January 15, 2008 by Dave Donley Quote Share this post Link to post