Johnm Posted October 15, 2006 Share Posted October 15, 2006 In the recent WW E Newsletter you are directed to a feature in VW 12.5 "VW12.5 has a new image extraction feature that allows you to create an image from any image-based image fill,texture,or RenderWorks background in a a VectorWorks document " I am trying to use Renderworks more in my work but have always found great difficulty in understanding the written documentation in RenderWorks ,its like learning another language , so I would be grateful if someone would give a simple explanation of what is behind this feature . Quote Link to comment
propstuff Posted October 15, 2006 Share Posted October 15, 2006 (edited) The "Colour" of textures that have an image as their Colour have not previously been editable. You had that image and that's about it. Now you can extract the image from the Texture and manipulate it in photoshop or sim, then bring it back in to VW as a "new" image. Great. N. Edited October 15, 2006 by propstuff Quote Link to comment
Johnm Posted October 22, 2006 Author Share Posted October 22, 2006 Nicholas Thanks for the clarification . jonas mac Quote Link to comment
Jonathan Pickup Posted October 22, 2006 Share Posted October 22, 2006 you use the Resource Browser to extract the image. 1. Open the file with the texture that you want to extract 2. Find the texture on the Resource Browser 3. Right mouse click on the texture 4. Choose Extract Images(s)... 5. Tell VectorWorks where to store the images Quote Link to comment
Rick Francken Posted November 14, 2006 Share Posted November 14, 2006 Is it possible to do the reverse of this, i.e., create a Texture from an Image Resource? Quote Link to comment
Guest Posted November 14, 2006 Share Posted November 14, 2006 You can use the extraction feature to extract the image in an image resource file, then create a texture using the extracted image. Quote Link to comment
G_Hannigan Posted November 14, 2006 Share Posted November 14, 2006 See Jonathon's post - sort of the reverse process. You could reuse an image exported by his description that has been edited in an image editor like Photoshop. 1. Resource Browser 2. Resources 3. New Resource in(Current File Name) 4. Renderworks Texture 5. Shaders>Color>Image Color>Import Image File 6. Browse to Image location & select George Quote Link to comment
G_Hannigan Posted November 14, 2006 Share Posted November 14, 2006 Katie, You beat me to it! Quote Link to comment
Guest Posted November 14, 2006 Share Posted November 14, 2006 I'm swift like that ! =) All I can say is that great minds think alike. Quote Link to comment
Rick Francken Posted November 15, 2006 Share Posted November 15, 2006 Thanks Katie. I've figured out how to create Texture resources from the image files. Just one more question: is it possible to use an existing Image Resource in the current drawing to create a Texture? Quote Link to comment
Guest Posted November 15, 2006 Share Posted November 15, 2006 Rick, Unfortunately, no. This is currently on the wish list. Quote Link to comment
Rick Francken Posted November 15, 2006 Share Posted November 15, 2006 Rats! I was hoping there was. Well thank you anyway, Katie. I won't have to pull my hair out now...<g> I am glad to see it is on the Wish List. If that functionality were implemented and then exposed in Vectorscript, I can think of some useful applications for it. Quote Link to comment
mclaugh Posted December 9, 2006 Share Posted December 9, 2006 Just one more question: is it possible to use an existing Image Resource in the current drawing to create a Texture? Unfortunately, no. This is currently on the wish list. Ok, it's been a long week and my synapses are firing in extra-super-duper-slow motion tonight, but I'm not understanding something here. Surely you don't mean you can't export an existing image resource then re-import the image as a texture, do you? Or do you mean that an image resource can't do double duty as a texture? Quote Link to comment
Guest Posted December 9, 2006 Share Posted December 9, 2006 The question is if you can use an image resource in the file to create a texture directly, without having to export the image resource to an image file, then use the image file to create a texture. Quote Link to comment
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