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Wall suface patterns in hidden line mode, plus..


JoeF

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Graham & Others, here's a step-by-step to get a result similar to the one I posted:

1) Create a model of your building. The model will usually consist of multiple layers (but this is not a requirement). It helps (in the long run) to use specific classes for "ext walls", "Style-Glazing 1", "roof", etc, etc. This is also not required, but will allow you to show certain textures in a "model" (3d presentation) and then change them (by class) for the working drawing elevations. I will explain more about this later.

2) There are two ways you can display your building model so that all of the layers align properly in "Z" space. Either use "stack layers" or "create layer link". For quick testing and viewing, stack layers is much faster & easier, but for final elevations I prefer to create one (or more) layer link(s). The reason for this is that I can place a "sun" object into the layer with the link, and it wont show up anywhere else. (You can also assign your sun(s) to specific classes to control when they are "on" or "off".

3) Once you have a model with a light source, go to an elevation view (eg: front, right, etc) and render it using "Final Quality Render Works". (note: artistic rendering will not give you accurate shadows). If it looks good (that is, has nice looking shadow lines and light) then go to step 4, otherwise keep tinkering.

4) Draw a rectangle (or any poly) around the entire rendered elevation and "create viewport". Place the VP on a sheet layer and position as desired.

5) Select the VP and then "duplicate in place" (I usually just "option-click" which will do a duplicate in place). Now you should have 2 identical VP's, one stacked exactly over the the other.

6) Select the top-most VP and change it's rendering mode to "Hidden Line". Then go to the "advanced properties" dialog and increase the line weight by some factor (I used 6 in my example).

7) Now double click (or right click) on the Hidden Line (top) VP and select "edit annotations". In the annotations draw any heavier line work you want. In my example there is very little: basically only the perimeter and some areas of the porch posts and railings.

8) Select both VP's and click UPDATE.

9) You should have something close to my example.

Try it and let me know if you have any questions.....

A couple other things to keep in mind:

Rendered presentations (3d stuff) are very different from printed elevations. So be aware that you may need to adjust the level of ambient light for your elevations (In my example the ambient level for the FQRW's VP was 85% or so). Again, In a 3d model I might want a dark brown roof tile and clear windows, but these will not print very well (the roof will be a giant black blob for example). So if I have used a specific class for my roof (and glazing) I can go into the "classes" area of each of the VP's and by selecting a particular class I can then edit that classes attrigbutes (including texture) FOR THAT SPECIFIC VP ONLY (sorry for yelling, I wanted to very clear!). That way I might change the dark brown roof texture to light gray (or white) for the elevation VP's, and change the window glazing to solid gray, etc. Hope that helps...

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Hi All,

I did something weird when trying to post to this thread, and I'm not sure whether the post actually was posted. So just in case it didn't show up, I have started a new thread called "Using Rendered Viewports to create Elevations". Hopefully you will find it helpful. No doubt it will lead to more questions, so go ahead and post them there, or send a private message. Hasta Luego-

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I don't think that's it. Here's the design layer, "final quality renderworks," layer ambient 50%, sun at 50% brightness, casting shadows:

www.remodelguidance.com/clients/111calumet/testrendering2designlayer.jpg

Here's the same layer through a viewport:

www.remodelguidance.com/clients/111calumet/testrendering2viewport.jpg

Anyone out there work for Vectorworks? Care to keep a customer?

Thanks,

Graham

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Graham,

As I posted above - let's try to clarify the look you are going for, otherwise it's a maze trying to provide advice.

If you know what you are looking for, and you want to send the file over, I can take a look and give you some pointers.

I'm just not quite sure of the effect you are trying to achieve.

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Katie,

I am trying to create a shingled house with shingles on the roof and I would like to do that with textures, for realism, and, in the long run time savings (hopefully). Here is the best I have gotten so far:

www.remodelguidance.com/clients/111calumet/testrendering.jpg

Since then, I have tried switching to final quality renderworks on the lower viewport but am having the problem I describe above, namely, the brightness is inconsistent between the design layer and the viewport.

The file is rather large, I don't know if I can email it.

Thanks,

Graham

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Graham, looking at those two samples, I would say that the first one is overlit (I see from your post in another thread that you have four suns - are they all on?). Bear in mind also that if you have lights on in the layers that are assembled, via layer linking, into a model, all those lights multiply. Keep your lights on in the model layer only, and multiple lights casting shadows can cancel each others' shadows.

All I can say is that my renderings don't look anything like your examples. Katie is offering to take a look at your files, I'm sure she can put you on the right course in short order.

Just to convince you that it's possible, here's a massing study properly lit, no textures, just fill colors in RW final: House.jpg

Or take a look at Peter Cipes' examples.

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