bryn Posted July 28, 2006 Share Posted July 28, 2006 Using a 2D baseboard or crown profile and extruding along a path works for me except for contolling the locus point. The path extrudes on the center of the profile and not the edge that should be against the wall. Maybe I'm not placing the locus point properly. How do you place the locus point at the bottom, wall side of the basebd profile so the path can be drawn on the edge of the wall? Quote Link to comment
Ken Posted July 28, 2006 Share Posted July 28, 2006 You may want to submit this as a "bug." Officially it's not, but I find the same problem. You simply have to go back into edit profile (double click on it afterwards) and move the profile shape to align with the origin. Quote Link to comment
bryn Posted July 28, 2006 Author Share Posted July 28, 2006 Thanks, Arch.Ken, I hadn't thought about being able to adjust the profile on the path after it was extruded. That sure is easier than offsetting the path from the wall before extruding (I always seem to pick the more complicated way). Usually, I just overlap two extrusions at the corners, and they render correctly, but this project has a lot of outside corners. Quote Link to comment
Jonathan Pickup Posted July 28, 2006 Share Posted July 28, 2006 you aren't doing anything wrong. That?s the way that extrude along a path works. I?ve tried to place a locus to define the path/profile relationship but VectorWorks doesn?t like it and de-selects it. Create the path and profile. Use Etrude along a Path, then double click on the object to exit it. Choose to edit the profile then move your object so that the part that you want to be on the path is at 0,0 in the editing are. When you click on the exit group button at the top right of your screen your object is re-created with the correct insertion point. Quote Link to comment
islandmon Posted July 29, 2006 Share Posted July 29, 2006 Don't forget that on the OIP there's a little "Reverse Direction" button which can flip the Profile from the inside to the outside on curves. As Jonathan suggests, place the XYZ geometric center of the Profile on the 0,0,0 of the path. Quote Link to comment
bryn Posted July 29, 2006 Author Share Posted July 29, 2006 Okay, I think I have a good start on editing the profile. Now, how about editing the path. When I double click and choose to edit the path, there is a NURBS curve as the help file explains it will be. Clicking to add a vertex gets a curve instead of the straight edge I had. I know I have to learn more about NURBS, but how do I keep these edges straight when I edit them? Thanks for your patience. Quote Link to comment
Ken Posted July 29, 2006 Share Posted July 29, 2006 In edit path, use the fourth mode to change the vertex, then use the first mode to stretch it. You can also play with the controls in the Object Info palette with the extrude along path object selected. Quote Link to comment
Michael_Eschenbach Posted July 31, 2006 Share Posted July 31, 2006 Don't forget that on the OIP there's a little "Reverse Direction" button which can flip the Profile from the inside to the outside on curves. Where is this... I dont show a 'reverse direction button on my oip for extrude along path objects? Please explain Quote Link to comment
propstuff Posted July 31, 2006 Share Posted July 31, 2006 Don't forget that on the OIP there's a little "Reverse Direction" button which can flip the Profile from the inside to the outside on curves. Where is this... I dont show a 'reverse direction button on my oip for extrude along path objects? Please explain He means when you choose the Edit Path option: There is a Reverse button for the NURBS path which will reverse the direction of the path. Effectively this flips the profile over to the other side of the path. N. Quote Link to comment
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.