One of the inherent problems with getting nice-looking viewport elevation drawings for contract documents (construction drawings) is that the line weights look crappy. As a result the whole drawing looks amateurish, artless, sterile -- reading like the author didn't really understand the importance of each building component shown.
What if...
What if we had a new attribute for hybrid or 3D objects to control their "3D line weight" separately? All objects can keep their "regular" line weight in top/plan view. Walls are the prime example, where they should appear heavy in a floor plan, but would be nice if they blended with other thin lines in side view (hidden line render).
Currently the Line Weight Scale factor in the Advance Properties of a viewport changes the entire viewport but not individual objects. Perhaps something like that but for individual objects might suffice.
A more comprehensive and further-reaching improvement is something that can intelligently assign heavier lines to edges that are closer in view... then maybe also lighter lines to flatter objects... etc.... but that's probably asking too much.
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Ken
One of the inherent problems with getting nice-looking viewport elevation drawings for contract documents (construction drawings) is that the line weights look crappy. As a result the whole drawing looks amateurish, artless, sterile -- reading like the author didn't really understand the importance of each building component shown.
What if...
What if we had a new attribute for hybrid or 3D objects to control their "3D line weight" separately? All objects can keep their "regular" line weight in top/plan view. Walls are the prime example, where they should appear heavy in a floor plan, but would be nice if they blended with other thin lines in side view (hidden line render).
Currently the Line Weight Scale factor in the Advance Properties of a viewport changes the entire viewport but not individual objects. Perhaps something like that but for individual objects might suffice.
A more comprehensive and further-reaching improvement is something that can intelligently assign heavier lines to edges that are closer in view... then maybe also lighter lines to flatter objects... etc.... but that's probably asking too much.
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