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Texture Perimeter Mapping

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Extrude a shape and you can use perimeter mapping to place the texture. Did this for a funly shaped counter top, and the "end" was actually the top surface, which worked well. But if you subtract a solid from it, for example to put a whole into the counter, you can no longer use perimeter mapping (not even an option), and so the surface doesn't get the texture properly.

Is there a better way to do a countertop so that a marble texture, for example, shows up nicely?

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