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Wall Claddings in Hidden line Render


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I am experimenting with this. I too would like a plain old line work type of graphic indication for various sidings in hidden line render mode. There are many reasons for this:

Plotting color renderings for building permits is a no-no in my sphere of influence. The building departments reject them out of hand. Plotting using gray scale consumes too much ink and the reprographics folk cannot print them useably in black and white. Again gray scale is rejected by building departments because they do not scan/microfiche correctly into the records system.

So I am making 2D polys and hatching them in my viewports and using the old partial rendering technique of days of yore to convey where siding is, where exterior materials change, etc. on the construction document drawings.

It would be great to have an option to use hatches or line groups much he same as we can do with photographic textures.

I suggest we put this item in the "wish List" and hope it makes it into the next release.

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Here is a method that you might find useful: 1) Model the building and use a white or light gray texture for the exterior walls (eg: if horizontal lap siding is what you're after, use one of the "white sidings", or if brick, use a white brick).

2) Create elevation VP's, and place them on sheet layer(s). Set the rendering mode to "Open GL" or "FQRW". 3) Duplicate each VP in place (so that the new copy is exactly aligned with the original). 4) Select the duplicate and change its rendering mode to "Hidden Line" (later, you might want to thicken up the linework by using "advanced prop's> line weight scale" ). 5) Select both VP's and UPDATE. Now you have the best of both worlds: a fully rendered (yet very light gray or white) model with shadows (FQRW) AND all of the nice hard architectural linework.

Here are a couple of other things you might want to tweak:

1) Set LAYER AMBIENT LIGHT for the parent layer(s) of the VP's. I usually end up about 70-80% to avoid printing too dark.

2) Set SUN POSITION for realistic shadows.

3) Apply "SKETCH" to the hidden line render.

4) Use the new POLYGON BY LASSO to surround the hidden line render with a really heavy outline.

This method is (obviously) not for everyone. But for me, and many others, the result is great.

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