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guidance requested


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Hi All

More guidance please....

I took Islandmon's previous suggestions and did the following;

1)Change wall reflectivity to Phong, Ambient 100%, diffuse 80%, specular 50%. I used Bump mapping with Rough, solid. It hasn't turned to glare, but it is not eally right. How can I get a whiter wall, that doesn't seem too 'shiny'?

2)My people aren't very good...

3)Does anyone like the photshopping? the original is the bottom image.

Thanks in advance, Mat

6resized.jpg

original no photoshopping....

6resized_no_PS~0.jpg

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Mat , you've got a unique style goin' here... very early morning...

whites are the hardest to capture because they are none&all combined...

getting decent white balance without glare is very difficult ...

ditto for people ... reason... humans are most receptive to the look & feel of other humans ... reading too much into them ... that's why sketched entities often are more appropriate within a design than foto realistic ImageProps.

These renderings convey a definite sense of Time & Place ... fine tuning is all that's required ... thx for sharing ; )

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