Mat Caird Posted May 12, 2006 Share Posted May 12, 2006 Hi All More guidance please.... I took Islandmon's previous suggestions and did the following; 1)Change wall reflectivity to Phong, Ambient 100%, diffuse 80%, specular 50%. I used Bump mapping with Rough, solid. It hasn't turned to glare, but it is not eally right. How can I get a whiter wall, that doesn't seem too 'shiny'? 2)My people aren't very good... 3)Does anyone like the photshopping? the original is the bottom image. Thanks in advance, Mat original no photoshopping.... Quote Link to comment
Jim_Allen Posted May 12, 2006 Share Posted May 12, 2006 I like the orginal - looks more real, except the red really pops. Jim Quote Link to comment
islandmon Posted May 12, 2006 Share Posted May 12, 2006 Mat , you've got a unique style goin' here... very early morning... whites are the hardest to capture because they are none&all combined... getting decent white balance without glare is very difficult ... ditto for people ... reason... humans are most receptive to the look & feel of other humans ... reading too much into them ... that's why sketched entities often are more appropriate within a design than foto realistic ImageProps. These renderings convey a definite sense of Time & Place ... fine tuning is all that's required ... thx for sharing ; ) Quote Link to comment
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.