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glowing objects

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Does anyone have a good technique for creating a glowing object like a lamp with a frosted glass shade? I can get it to emit light nicely using the new area light tool, but I still can't manage to get the lamp itself to glow.

Thanks for any tips.

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Try applying a Constant Reflectivity to the lamp.

you might also want to try an Eroded Transparency set very fine for the "frosted" bit

N.

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You can get a nice effect by making a new Renderworks texture and setting Reflectivity: to Translucency and Bump: to Leather, Solid (with a point light in the middle)

Nick

Edited by NickB

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Thanks. Both of these options are interesting. The only problem I have with putting a point light is that while it creates a nice gradated glow on the lamp itself, it seems to produce unnatural hot spots on the wall behind.

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Guest

Radiosity rendering will help this. You may want to try FQ Radiosity to see what you get with the standard settings.

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If you edit the texture and uncheck Cast Shadows I think it's ok in Final Quality RenderWorks it also seems to be okay in FQ Radiosity, though I don't really know much about that.

Edited by NickB

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