bruce johansen Posted August 31, 2003 Share Posted August 31, 2003 while working with my example in the post "mirror tool revisited", i noticed something that i find illogical. in that example, i modified the z value of the light position object (trim of pipe) to 40' and i happened to check the z value of the lighting devices.they were still at 20'. since an inserted lighting device on a light position object acquires the position i.d. and z value from that light position object, it would stand to reason that any retrimming of pipe ( changing z height of light pos. obj.) would update the x value of the attached light devices. (and if you refresh instruments, it does not update the z of light devices.) since retrimming is a fact of life in this environment, it would be essential that SL mimick real life. Please Try This and Post. Quote Link to comment
Hunter B Posted September 30, 2003 Share Posted September 30, 2003 You are right I too have tried this and find it frusterating. Somebody told me to place my lighting positions on another layer that you can then change the layer height to... but then if you want to render this the lights are not on the same layer as the scenery soit doesn't light. Quote Link to comment
Vectorworks, Inc Employee klinzey Posted September 30, 2003 Vectorworks, Inc Employee Share Posted September 30, 2003 This is the a basic operation of Vectorworks. You will have to use a layer link to view all of the layers at their proper Z heights in refrence to each other. Quote Link to comment
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