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Adjusting individual textures of wall components


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So using V2026 is becoming a little more frustrating.  Perhaps there are simply different ways of doing what I use to do.

Prior to V2026 if I selected a wall and then in the Object Info palette selected the render tab I could go through each of the components and adjust the texture.

With V2026 there is no such animal any more.  What can I do?  I've got walls where textures are not lining up (and no, selecting world z for origin doesn't always work)

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