Many users still create their 3D model in SketchUp and then switch to Vectorworks to further develop the drawings. Meanwhile, Vectorworks already includes a lot of features that can gradually convince users to do everything directly within Vectorworks and leave SketchUp behind.
However, there are still a few functionalities that should also be possible in Vectorworks to be even more convincing that it can be done just as quickly within one package — namely Vectorworks.
Push/Pull subtraction with multiple shapes
When I draw a volume and then draw a rectangle on one of its faces, I can push this rectangle into the volume and, by holding the Option key, subtract this shape from the volume.
However, when I draw multiple rectangles on the same face, the Option key no longer works for those earlier rectangles, and I must use the “Subtract Solids” command each time.
In SketchUp, this does work directly, which makes the workflow much faster.
Push/Pull memory
In SketchUp, when you push/pull a rectangle into a volume (e.g. 10 cm), you can then simply double-click on other rectangles, and they will automatically be pushed/pulled with the same depth.
In Vectorworks, you currently need to re-enter the value each time.
Having the push/pull tool remember the last used value and apply it directly with a double-click would significantly increase modeling speed.
Splitting volumes with a line (face separation for textures)
In Vectorworks, you can split a face with a line, but it is still considered one single face.
This means I cannot apply, for example, a brick texture below the line and a wood texture above the line.
To achieve this, I now need to extrude the lower part, apply the textures separately, and then push/pull it back to match the face above.
In SketchUp, the split directly creates separate editable faces, which makes this workflow much faster.
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Tismacfan.
From SketchUp to Vectorworks
Many users still create their 3D model in SketchUp and then switch to Vectorworks to further develop the drawings. Meanwhile, Vectorworks already includes a lot of features that can gradually convince users to do everything directly within Vectorworks and leave SketchUp behind.
However, there are still a few functionalities that should also be possible in Vectorworks to be even more convincing that it can be done just as quickly within one package — namely Vectorworks.
Push/Pull subtraction with multiple shapes
When I draw a volume and then draw a rectangle on one of its faces, I can push this rectangle into the volume and, by holding the Option key, subtract this shape from the volume.
However, when I draw multiple rectangles on the same face, the Option key no longer works for those earlier rectangles, and I must use the “Subtract Solids” command each time.
In SketchUp, this does work directly, which makes the workflow much faster.
Push/Pull memory
In SketchUp, when you push/pull a rectangle into a volume (e.g. 10 cm), you can then simply double-click on other rectangles, and they will automatically be pushed/pulled with the same depth.
In Vectorworks, you currently need to re-enter the value each time.
Having the push/pull tool remember the last used value and apply it directly with a double-click would significantly increase modeling speed.
Splitting volumes with a line (face separation for textures)
In Vectorworks, you can split a face with a line, but it is still considered one single face.
This means I cannot apply, for example, a brick texture below the line and a wood texture above the line.
To achieve this, I now need to extrude the lower part, apply the textures separately, and then push/pull it back to match the face above.
In SketchUp, the split directly creates separate editable faces, which makes this workflow much faster.
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