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Setting position of object

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Your guess is correct, move the difference. If you haven't already written one, here's a short procedure I've used before for Set3DCntr.



Procedure Set3DCntr(H :Handle; x, y, z :Real);

{ Set the 3D center point of the object referenced by handle "H",

to the coordinates specified by "x", "y" & "z" }


u, v, w :Real;


Get3DCntr(H, u, v, w);

Move3DObj(H, x-u, y-v, z-w);


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