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Real time connection with Maxon announced


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  • Vectorworks, Inc Employee

Yes we are very excited to work with Maxon together on this initiative.  As mentioned in the press release this is a combination of efficient workflows, assets, and cinematic quality real-time rendering.  Cross platform not just PC.  Optimized to your highest priority workflows in particular.

 

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  • Vectorworks, Inc Employee

When you connect to Maxon's new solution you can export to C4D from there with full fidelity in what you are seeing.  Existing Send to C4D in Vectorworks will be adjusted over time.  We are working closely with Maxon engineering to improve all aspects of our use of their technology.

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Curious to see how this compares with workflows using Unreal or Twinmotion. Also seconding @grant_PD’s point about material mapping—having a smart material handoff would be a huge time-saver.

Looking forward to testing it out in June!

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Dave, thanks for jumping in on this. I’m very interested to know your take on how this would compare with what I currently use, Enscape, which works off a .dll and runs in real time, parallel with Vectorworks, incorporating changes to the model without exporting. But it does take about a minute and a half to boot and generate a render, and although it creates convincing renderings, it can be a bit fuzzy.

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Real-Time workflow — rendering happens in real-time in a separate plugin window sync’d with the primary Vectorworks viewports. As users work in either updates happen in the other window

This sounds very much like an Enscape type workflow... that would be epic, because it's so quick and keeps the VW file as the source of truth. Let's hope the pricing is competitive.

Edited by Ross Harris
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9 hours ago, Ross Harris said:

Enscape does this without disrupting my workflow in Vectorworks.

Just talking here.  If I need a rendering, CINEMA 4D (also) does this without disrupting my workflow.   I guess the difference would be that you apply textures in C4D as opposed to VW's.  

 

I had a chance to see Enscape in action recently and I can see why it is popular.  This is one time when there are no visuals due to an NDA.  The company that contacted me used A-CAD, Soft plan, Revit and Enscape.  A full 3D workshop, yet it was still not enough.  To compete for a new project they needed more and that was the Vectorworks/CINEMA 4D combination.

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Virtual, since you are very familiar with C4D, I wonder if you could check for me.  Is the program you are running a .exe file, or a .dll file?  That would be the difference between a program that requires export and import, and a program that works with the .vwx file directly.

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With Enscape, is it primarily Enscape's responsibility to make sure their plugin keeps working properly with VW? Is Enscape basically reading and writing to a VW file for the most part?

 

My impression with the Twinmotion approach is that it also relies on VW keeping things working from their side - presumably because VW is continually exporting data to a format that TM can use.

 

It's useful to understand what's happening behind the scenes because I feel more secure using something where the people responsible for keeping stuff working are the ones who have an interest in me continuing to pay for their plugin. 

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@P Retondo  I was just thinking.  If you are talking about the recent release about C4D real time Archive, that is not released yet as far as I know.

 

I am talking about Redshift and Send to C4D.  Different process though, but great results quite quickly.  Not sure if as fast or faster than Enscape, but definitely fast enough.

 

Why I use C4D.   When I get to the point that Enscape gets you to, it is only the beginning of where I need to be.  From there, many other operations will take place that are not part of Enscape's core functions.

 

If you are thinking Twin Motion and/or Unreal, then C4D comes into play again.  Anyone that I know who used either of these programs is so happy to get the files from C4D.

 

The short video below shows the process.

 

 

 

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11 hours ago, Ross Harris said:

The VW file is always the single source of truth

@VIRTUALENVIRONS do you understand what the above concept means? This is what the discussion is centred around and it's a crucial point when understanding the various options and why they some are much more attractive for certain workflows.

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