I have seen a post on this earlier, but cant seem to find it, therefore:
When exporting to Unreal Datasmit, it seems that symbols that contain lights or "single" lights do not have any name.
If I import a .udatasmith file in Twinmotion, the lights show up as " Spot_light_1" -> "Spot_light_xx".
I can't see any patterns where the number reflects when the object was created, or if the file sort the light from top to bottom. haven't seen any logical pattern.
Is there anyone that have any information about this?
If there is a field in VWX that can be named, and transferred to the export, it would like to know 🙂
You can post now and register later.
If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.
Question
Endre Torkildsen
I have seen a post on this earlier, but cant seem to find it, therefore:
When exporting to Unreal Datasmit, it seems that symbols that contain lights or "single" lights do not have any name.
If I import a .udatasmith file in Twinmotion, the lights show up as " Spot_light_1" -> "Spot_light_xx".
I can't see any patterns where the number reflects when the object was created, or if the file sort the light from top to bottom. haven't seen any logical pattern.
Is there anyone that have any information about this?
If there is a field in VWX that can be named, and transferred to the export, it would like to know 🙂
Link to comment
0 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.