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DMX Footprint Not Changing with Mode (Even with GDTF Import)


Enzo Vernusse

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Hello everyone,

I'm experiencing a recurring issue with the DMX Footprint of certain fixtures in Vectorworks. For example, when I add a Mega Pointe, its DMX Footprint remains the same regardless of the selected mode, making patching more difficult. I’ve also encountered this issue with other fixtures like the Robe Esprite, Mac Viper, and Strike Array.

I've tried importing the modes using GDTF, but the problem persists. Is this a known bug, or is there a way to get the Footprint to adjust correctly based on the selected mode?

Thanks in advance for your help!Capturedcran2025-03-18213057.png.4d77e7cb0e7d46a040161520ddf0055a.pngCapturedcran2025-03-18213000.png.acdd634c4acb69d7f9c23d031fedb95a.png

Edited by Enzo Vernusse
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