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Drawing Origin


doberman69

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Working on Vectorworks 2025 on a Macbook pro M1 with 15.3 sequoia.

 

I've always had this problem with drawing display ports showing the drawing way out in the middle of nowhere. I've reset the drawing origin multiple times. I made sure the drawing is center about the drawing origin. But......when I do a Multi viewport the drawings end up a mile from the center of the page. So I have to chase the viewports down. Once I pull them back into the center of the page then I have to chase down the title bubbles in each viewport as those are way off in space as well. By the time I'm done I've wasted time just correcting these issues. The title bubble is almost always off in space. Is there some initial setup I need to do to keep this from happening in the future? Would it matter if the drawing is of a entire building but the object I want to show on a page is hundreds of feet from the drawing origin so I'll have this problem anyway.

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A little insight to this: the standard views you select for viewports are rotated about the origin of the drawing environment. If the object you are seeking another view of is not near that origin you will have to chase it. Try to keep the origin of your symbols in a reasonable location close to the objects.

When detailing said symbols place an instance at the origin of a layer dedicated to detailing them. Use multiple visibility classes to make each one independently invisible if you want to limit the number detailing layers. By using symbols the model and the detailing instance remain coordinated.

Even when creating extrusions and performing solid operations a new origin within the solid is created relative to objects placement to the layer's origin at the time of doing the procedure.

Hope that helps.

It takes a while to wrap one's head about there being multiple origins and their relationship to the layer origin.

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The solution you are describing creates multiple instances of a given object. Yes it's a "Symbol", but when you're working with hundreds of "Symbols" all living in one location next to the origin it becomes a nightmare to define which one is which in the mess of objects @ the origin point. This also does not address how that object is integrated in it's surroundings. Creating multiples of a single object when it's not a typical creates potential for error and or multiple instances of change required. There should only be the one object in it's correct location and orientation. When I'm working on a MUSEUM, there are individual objects as far as 300 feet away or more from any other object or origin point. and each object is intergrated into the architecture in many ways. To move the object to a origin point  location does NOT cover for that.

 

Now, I've placed an object on it's own specific layer and then only referenced that one layer in the viewport to try to isolate the object shown in the viewport but it's still throwing the object out into space where i have to track it down. I spend so much time chasing objects in viewports. It's a waste of time when it should be straightforward. Why not just show what's on that layer ONLY? Not how that object is related to the origin point. JUST the object. Regardless of viewangle as well. When I copy that view and change the view angle it AGAIN throws the object out into space. WASTE OF TIME!!!!!!

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