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Wall Component Viewport Control


Tom Klaber

Question

We need a button that turns off wall components in viewports.  This system of turning all component classes off - as the only way causes issues - as there are times when other objects share that material class.  A simple checkbox next to "B+W Only" - would be great - turn it on - show wall components - turn it off - default to the wall overall graphic. 

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30 minutes ago, Tom Klaber said:

This system of turning all component classes off - as the only way causes issues - as there are times when other objects share that material class. 


This is one of the advantages of using Materials in that classes can just be used to control visibility.

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5 hours ago, Tom Klaber said:

How do materials help?

 

I just meant that with your classes set up differently it is pretty easy to turn the components on + off. I do it all the time. Plus another way to get the solid black fill is via Data Vis. But you're right, this isn't the same as a simple check box. Perhaps the ability to choose which elements are affected by Low Detail (ie exclude Doors + Windows) is what's needed...?

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3 hours ago, Tom W. said:

Perhaps the ability to choose which elements are affected by Low Detail (ie exclude Doors + Windows) is what's needed...?

 

Absolutely!  As one can in Symbols...

 

There is a preference/button @Tom Klaber to hide wall components. 

 

Screenshot2025-02-03at09_33_10.png.1a0bd8b9fa1c89a111aa998cf84f7c4b.png

 

Level of Detail is also related to layer scale and to viewport setting.

 

Have a play with the Document Settings > Document Preferences >

 

Screenshot2025-02-03at09_32_13.png.461f81032f5680272333f55b96400c6e.png

 

Alternatively, use classes.

 

We have three sets of classes related to level of detail, as per the Uniclass 2015 tables.  Set A = 1:200, Set B = 1:50 and Set C = 1:5.

 

Turn off Set B and C and you get a 1:200 plan.

 

 

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2 minutes ago, shorter said:
3 hours ago, Tom W. said:

Perhaps the ability to choose which elements are affected by Low Detail (ie exclude Doors + Windows) is what's needed...?

 

Absolutely!  As one can in Symbols...

 

Or of course the ability to better control (i.e. customise) the 2D graphics of Doors/Windows at different detail levels.

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I don't mean to go on about this, but I've been playing with that and I found that I can have my walls with components as a viewport style controlling the layers, classes, and without the data visualisation, and then a viewport style without the wall components classes turned off and the the data visualisation turned on.

 

The graphic style of the wall components is controlled by materials. I've applied a material to each wall component to give it the graphic style required. I then have one class for the structural component and one class for all of the nonstructural components, meaning I only have to turn off one class to hide all of nonstructural components but I still get the graphic style required because of the materials. 

 

 

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