Jump to content
  • 0

Wall Component Viewport Control


Tom Klaber

Question

We need a button that turns off wall components in viewports.  This system of turning all component classes off - as the only way causes issues - as there are times when other objects share that material class.  A simple checkbox next to "B+W Only" - would be great - turn it on - show wall components - turn it off - default to the wall overall graphic. 

Link to comment

13 answers to this question

Recommended Posts

  • 0
30 minutes ago, Tom Klaber said:

This system of turning all component classes off - as the only way causes issues - as there are times when other objects share that material class. 


This is one of the advantages of using Materials in that classes can just be used to control visibility.

  • Like 1
Link to comment
  • 0
5 hours ago, Tom Klaber said:

How do materials help?

 

I just meant that with your classes set up differently it is pretty easy to turn the components on + off. I do it all the time. Plus another way to get the solid black fill is via Data Vis. But you're right, this isn't the same as a simple check box. Perhaps the ability to choose which elements are affected by Low Detail (ie exclude Doors + Windows) is what's needed...?

Link to comment
  • 0
3 hours ago, Tom W. said:

Perhaps the ability to choose which elements are affected by Low Detail (ie exclude Doors + Windows) is what's needed...?

 

Absolutely!  As one can in Symbols...

 

There is a preference/button @Tom Klaber to hide wall components. 

 

Screenshot2025-02-03at09_33_10.png.1a0bd8b9fa1c89a111aa998cf84f7c4b.png

 

Level of Detail is also related to layer scale and to viewport setting.

 

Have a play with the Document Settings > Document Preferences >

 

Screenshot2025-02-03at09_32_13.png.461f81032f5680272333f55b96400c6e.png

 

Alternatively, use classes.

 

We have three sets of classes related to level of detail, as per the Uniclass 2015 tables.  Set A = 1:200, Set B = 1:50 and Set C = 1:5.

 

Turn off Set B and C and you get a 1:200 plan.

 

 

Link to comment
  • 0
2 minutes ago, shorter said:
3 hours ago, Tom W. said:

Perhaps the ability to choose which elements are affected by Low Detail (ie exclude Doors + Windows) is what's needed...?

 

Absolutely!  As one can in Symbols...

 

Or of course the ability to better control (i.e. customise) the 2D graphics of Doors/Windows at different detail levels.

Link to comment
  • 0

I don't mean to go on about this, but I've been playing with that and I found that I can have my walls with components as a viewport style controlling the layers, classes, and without the data visualisation, and then a viewport style without the wall components classes turned off and the the data visualisation turned on.

 

The graphic style of the wall components is controlled by materials. I've applied a material to each wall component to give it the graphic style required. I then have one class for the structural component and one class for all of the nonstructural components, meaning I only have to turn off one class to hide all of nonstructural components but I still get the graphic style required because of the materials. 

 

 

  • Like 1
Link to comment
  • 0
On 2/4/2025 at 4:29 PM, Jonathan Pickup said:

I don't mean to go on about this, but I've been playing with that and I found that I can have my walls with components as a viewport style controlling the layers, classes, and without the data visualisation, and then a viewport style without the wall components classes turned off and the the data visualisation turned on.

 

The graphic style of the wall components is controlled by materials. I've applied a material to each wall component to give it the graphic style required. I then have one class for the structural component and one class for all of the nonstructural components, meaning I only have to turn off one class to hide all of nonstructural components but I still get the graphic style required because of the materials. 

 

 

This is closer to the set up I guess we will need to have.  Right now - we have a series of "Material_Wall Component_XXX" classes to control the look of the component - we must have close to 20.  It only takes one component to be on the wrong class - or one class to be on when it should be off - for the whole thing to come crashing down. 

 

I still thing a toggle switch is a great and easy idea.  Same reason we have B+W Only - certainly possible to do without it - but sometimes - just easier to toggle it.  

 

Now I just have to find the time to remake all 48 standard wall styles we have in our office library....

Link to comment
  • 0
8 hours ago, Tom Klaber said:

I still thing a toggle switch is a great and easy idea.

 

I agree but the Detail Level settings already do this so personally I think the better wish would be to have more control over the Detail Level settings as discussed above: 1) the ability to exclude specific objects from the settings + 2) more control over how Doors/Windows are represented in Low Detail.

 

And in the meantime using Materials instead of Classes to control the look of the Components will allow you to more easily turn them on + off.

Link to comment
  • 0

With some tweak of classes within the door it's possible to generate a line and arc for 1:200, and then turn on the leaf and frame for 1:50.  What would love to see is the ability to add our own architrave profile to the 'trim' and be able to position the trim how we want.

Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...