Jack Wallington Posted January 29 Share Posted January 29 Hi there, Please can someone point me to a simple intro guide for getting started with Twin Motion for Vectorworks landscape 3D? Basically, I have to skip most of Vectorworks 3D (plants especially) as they're not good enough to use. Thanks! Jack Quote Link to comment
rDesign Posted January 29 Share Posted January 29 (edited) Not a tutorial for Twinmotion - but here’s an older thread about using Vw & TM for landscape workflow. Also — it’s one word: ‘Twinmotion’ , so searching the forum for that term will yield better results. Edited January 29 by rDesign 1 Quote Link to comment
Jeff Prince Posted January 29 Share Posted January 29 40 minutes ago, Jack Wallington said: I have to skip most of Vectorworks 3D (plants especially) as they're not good enough to use. Do you have examples of past work you have produced that you consider “good enough”? Vectorworks ( or Twinmotion, or a box of crayons, etc) can produce really good results when you know how to use them. The Vectorworks / Twinmotion workflow leaves a lot to be desired and fixed before it will be professional grade and efficient. Read everything you can on the forum before taking the plunge. Quote Link to comment
Jack Wallington Posted January 29 Author Share Posted January 29 (edited) 31 minutes ago, Jeff Prince said: Do you have examples of past work you have produced that you consider “good enough”? Vectorworks ( or Twinmotion, or a box of crayons, etc) can produce really good results when you know how to use them. The Vectorworks / Twinmotion workflow leaves a lot to be desired and fixed before it will be professional grade and efficient. Read everything you can on the forum before taking the plunge. Hi Jeff, these aren't mine, but this is the sort of standard I'm aiming for: https://www.rhs.org.uk/shows-events/rhs-chelsea-flower-show/gardens/2025/pathway-garden https://www.rhs.org.uk/shows-events/rhs-chelsea-flower-show/gardens/2025/hospitalfield-arts https://www.rhs.org.uk/shows-events/rhs-chelsea-flower-show/gardens/2025/glasshouse https://www.rhs.org.uk/shows-events/rhs-chelsea-flower-show/gardens/2025/british-red-cross-here-for-humanity-garden I don't think this is possible in Vectorworks, I'll be glad to be wrong. I wasn't to this standard before, but I wasn't far off in Sketchup. But I suspect Twin Motion is probably responsible for a number of these. Thanks, I'll do as much reading as I can. Edited January 29 by Jack Wallington Quote Link to comment
rDesign Posted January 29 Share Posted January 29 @Jack Wallington It is not landscape-specific, but there is a 52min course over at VWUNIVERSITY titled Revolutionize Your Rendering with Vectorworks and Twinmotion. It may be of some use to you. 1 Quote Link to comment
Jack Wallington Posted January 29 Author Share Posted January 29 15 minutes ago, rDesign said: @Jack Wallington It is not landscape-specific, but there is a 52min course over at VWUNIVERSITY titled Revolutionize Your Rendering with Vectorworks and Twinmotion. It may be of some use to you. Thank you Quote Link to comment
Jeff Prince Posted January 29 Share Posted January 29 1 hour ago, Jack Wallington said: Hi Jeff, these aren't mine, but this is the sort of standard I'm aiming for: https://www.rhs.org.uk/shows-events/rhs-chelsea-flower-show/gardens/2025/pathway-garden https://www.rhs.org.uk/shows-events/rhs-chelsea-flower-show/gardens/2025/hospitalfield-arts https://www.rhs.org.uk/shows-events/rhs-chelsea-flower-show/gardens/2025/glasshouse https://www.rhs.org.uk/shows-events/rhs-chelsea-flower-show/gardens/2025/british-red-cross-here-for-humanity-garden I don't think this is possible in Vectorworks, I'll be glad to be wrong. I wasn't to this standard before, but I wasn't far off in Sketchup. But I suspect Twin Motion is probably responsible for a number of these. Thanks, I'll do as much reading as I can. Two of those look like photo montages/illustrations. The other two that look 3D were probably done in Enscape with some purchased plant material. You could achieve the same results in VWX as rendered images. However you proceed (Photoshop, vectorworks, Twinmotion, etc), you’ll probably have to purchase a few $100 to a few $1000s of dollars on content. FBX is probably the best format for 3d plants, you can be shuffle them between lots of different programs. No FBX import in VWX, so you would probably go the sketchup route to get them in. If you want the plants to respond to wind and seasons, you’ll probably be stuck buying them in a proprietary format that has that functionality. 1 Quote Link to comment
Phillip Tripp Posted January 29 Share Posted January 29 Key component of twinmotion exports is starting with a computer that is compatible with the full features like path tracer. If that is greyed out, results we be less than desired. Downloading material assets with improved texture data helps. Leave enough time to tweak the lighting, choosing the right sky, adjusting settings, etc. The lighting makes a significant difference. I find twinmotion useful for generalizing a space. We rarely 3D model every plant species but instead choose deciduous shrub, evergreen, flower to fill the ground plane, to keep the focus on the general character of the space. I agree with Jeff on the need to spend money if you want more accurate representation of species. 1 Quote Link to comment
zoomer Posted January 29 Share Posted January 29 I have a MBP M4 and tried the latest TM Preview with a quite small project. I was happy that the MBP stayed calm for quite some time until I did some simple Material overwriting and the MBP got audible. Although Activity Manager only showed about 20 % of CPU load and 40% GPU. (In Blender Benchmark CPU the Fans get full rev too, but in GPU Mode I did not hear anything !?) I have a quiet environment and TM stayed far from full load. Fans where at 55 %, basically have an agreeable white noise sound and temps only around 50°C - but for me it was too annoying and I closed it again ..... I may try it on the PC again. It is still much more quiet than the MBP. Did not want to wait longer for a Studio, thought as the M4 Mini is no more silent too, I bought the MBP for desktop use. But if any Mac user wants to seriously work with TM on Mac, I recommend to stay with a dead silent M1 Mini, a Studio or boutique priced Mac Pro ..... 1 Quote Link to comment
VIRTUALENVIRONS Posted January 29 Share Posted January 29 Jonathan Reeves out of England is a Vectorworks Twin Motion specialist. Below is a link to one of his tutorials, but you should he able to find more on his site. In general his tutorials are very good. 1 Quote Link to comment
P Retondo Posted January 29 Share Posted January 29 One thing you need to know about Twinmotion - it is primarily for the creation of games, and you can get it for no cost if your business income is under $1 M - but the amount of time it takes to upload your model, everytime you open it, and upload revisions, and the cumbersome interface, all add up to one huge waste of time just waiting and staring at your screen. FYI, I have a 12 core processor and lots of memory. The results can be great, but I ended up paying for an Enscape license because 1) you get tech support, and 2) it is so much faster and interactive. 2 Quote Link to comment
Jack Wallington Posted January 30 Author Share Posted January 30 12 hours ago, Phillip Tripp said: Key component of twinmotion exports is starting with a computer that is compatible with the full features like path tracer. If that is greyed out, results we be less than desired. Downloading material assets with improved texture data helps. Leave enough time to tweak the lighting, choosing the right sky, adjusting settings, etc. The lighting makes a significant difference. I find twinmotion useful for generalizing a space. We rarely 3D model every plant species but instead choose deciduous shrub, evergreen, flower to fill the ground plane, to keep the focus on the general character of the space. I agree with Jeff on the need to spend money if you want more accurate representation of species. Thanks Phillip, like you I just want a better general representation of plants, so a nice variety of decent shrubs and perennial species to choose from. I am disappointed that given the cost, VX Landmark doesn't come with at least a good handful of useable shrubs and perennials out of the box, but I will explore buying more. I just don't want to do that if I'm going to end up using TwinMotion all the time. Not to be too down on VX because everything up to the point of 3D plants it does well. Quote Link to comment
Jack Wallington Posted January 30 Author Share Posted January 30 13 hours ago, Jeff Prince said: Two of those look like photo montages/illustrations. The other two that look 3D were probably done in Enscape with some purchased plant material. You could achieve the same results in VWX as rendered images. However you proceed (Photoshop, vectorworks, Twinmotion, etc), you’ll probably have to purchase a few $100 to a few $1000s of dollars on content. FBX is probably the best format for 3d plants, you can be shuffle them between lots of different programs. No FBX import in VWX, so you would probably go the sketchup route to get them in. If you want the plants to respond to wind and seasons, you’ll probably be stuck buying them in a proprietary format that has that functionality. Thanks Jeff, I will investigate Enscape and the other options, I just don't want to spend money on those things when most of the designers I speak to here in the UK are using TwinMotion for their 3D renders over their VW models. I have to admit, while I can see the big win of using VW, I am disappointed that for such a high cost and promise that VX Landmark does everything for landscape design, it is let down by the out of the box 3D plant graphics, which are the core element for what I do - as you say, I have to spend even more to improve them. All of that said, I am enjoying everything else up to the 3D bits and I can see the benefits of the programme up overall. Quote Link to comment
Tom W. Posted January 30 Share Posted January 30 Be interested to know @Katarina Ollikainen's take on this discussion 1 Quote Link to comment
Jeff Prince Posted January 30 Share Posted January 30 4 hours ago, Jack Wallington said: Thanks Jeff, I will investigate Enscape and the other options, I just don't want to spend money on those things when most of the designers I speak to here in the UK are using TwinMotion for their 3D renders over their VW models. I wonder why these people are using TwinMotion. Enscape has a much larger plant library appropriate for the UK. Enscape is also easier to learn with far better support than TwinMotion. If you want to be frugal, use a software that will likely be around till the end of your career, and can be easily outsourced if needed…. Learn Blender. It is free and it can produce jaw dropping renders and animations. It simply blows the doors off everything we have been discussing. 3D programs come and go, Blender just keeps getting better and easier. 1 Quote Link to comment
P Retondo Posted January 30 Share Posted January 30 (edited) Let me elaborate a little bit on the advantages of Encape. And I’d be happy to know if anyone disagrees with this analysis! I do client meetings over Zoom, and walk them through the design in 3-D. Enscape gives us a much more convincing depiction of the design. Walk-throughs are smooth and easy to follow. I can make a design change in Vectorworks in realtime, and they appear immediately in the Enscape window. I can easily advance the clock to show what the scene looks like at different times of day. Client feedback has been extremely positive. Whereas, Twinmotion requires an export of the VW file. If your goal is producing a rendering, that’s OK, but forget realtime interaction. Edited January 30 by P Retondo 4 Quote Link to comment
Jack Wallington Posted January 30 Author Share Posted January 30 4 hours ago, Jeff Prince said: I wonder why these people are using TwinMotion. Enscape has a much larger plant library appropriate for the UK. Enscape is also easier to learn with far better support than TwinMotion. If you want to be frugal, use a software that will likely be around till the end of your career, and can be easily outsourced if needed…. Learn Blender. It is free and it can produce jaw dropping renders and animations. It simply blows the doors off everything we have been discussing. 3D programs come and go, Blender just keeps getting better and easier. 34 minutes ago, P Retondo said: Let me elaborate a little bit on the advantages of Encape. And I’d be happy to know if anyone disagrees with this analysis! I do client meetings over Zoom, and walk them through the design in 3-D. Enscape gives us a much more convincing depiction of the design. Walk-throughs are smooth and easy to follow. I can make a design change in Vectorworks in realtime, and they appear immediately in the Enscape window. I can easily advance the clock to show what the scene looks like at different times of day. Client feedback has been extremely positive. Whereas, Twinmotion requires an export of the VW file. If your goal is producing a rendering, that’s OK, but forget realtime interaction. Thank you both for the feedback, please can I check, is Enscape a plugin I buy and download to use within Vectorworks? I will look into the one as well. I have to admit I would prefer to use one programme, as that was the promise of Vectorworks. And I promise I will look into buying more plant 3D models to do more within VW as it is anyway. Quote Link to comment
P Retondo Posted January 30 Share Posted January 30 The way Enscape works is, it’s a .dll that is loaded using icons that appear in your workspace. So, in other words, it is part of the Vectorworks executable running on your computer, but it opens a second window.That is how it interacts so well with Vectorworks in real time. It comes with about 1300 plants, and costs about $500 a year for the single seat license. For me, using Vectorworks 2024, it was immediately useful after getting used to a couple of navigation differences. No guarantees, I have no interest in promoting Enscape beyond sharing my experience. I have encountered some issues, but they do have tech support and they have been very helpful in their responses. I supplement my plants with models purchased from Globe, which has worked pretty well. If you contact sales, they will probably set you up with a 1/2 hour demonstration. You can download a free 15 day trial if you want to. Quote Link to comment
HectorP Posted Saturday at 12:37 AM Share Posted Saturday at 12:37 AM (edited) Right reading through this thread I have a few comments to make. Jack: A few facts a bout twin motion. 1.- It's free if your company make less than 1M a year in turn over. You get al the features for free except the cloud tools. If you wish to use those those you need one license, basically to do presentations on line, or to house models in the cloud for clients to see. 2.- There are two render modalities. 1.- Real time (Standard and Lumen). Lumen is very powerful and can produce beautiful walkthroughs and still images. It's real time so no need to wait for the image to render, you just navigate your model. 2.- Pathtracer Pathtracer can produce stunning results. These are for high quality high resolution still images. With a good machine the speed at which images are churned out is amazing. I can render 12 images at high resolution in 45min-1 hour with really high settings. Path tracer doesn't work on Macs unfortunately. Long story. You need a PC with an Envidia card preferably. The best you can afford. Will we worth it. Being a Mac person myself I had to buy a pc to be able to use the pathtracer. In my case is justified. You may not need this if Lumen is all you may need. 3.- Im not an landscape architect, so I can't speak for accuracy of species but you have the following available out of the box: a.- The standard twin motion trees/shrubs/grass libraries. b.- The Quixel library, with high quality plants. These render beautifully. On this link you can see all the plants that are available for free in TM https://quixel.com/megascans/home?type=3D plant Both can be used with the various vegetation placing tool that greatly speed up the process. (you can "paint" trees, grass, etc). You will always go so far with the included libraries, landscape architect or otherwise. The need to import third party stuff will always be there. I import lots of furniture models from furniture manufacturers for instance, when I want specific species of furniture 😉 . I suggest you test free sample from whatever tree model manufacturer you want to purchase from to see how they come into twin motion before spending piles of money. Se more on file formats here. https://dev.epicgames.com/documentation/en-us/twinmotion/import-process-in-twinmotion. 4.- There is a direct-link tool within Vectorworks to seamlessly communicate with VW via the Datasmith format. So you can modify the model in VW and its automatically updated in TM. 5.- One of twin motion strengths is the ease of use, with a very simple interface. Loads of features are progressively been added so it's becoming a bit deeper. With any software there will be a learning curve. Plenty of general tutorials out there, before you do the landscape specific ones. 6.-I normally have 0 problems bringing VW models into TM. Mostly use the C4d or FBX formats. I don't texture my model in VWs. I don't see the point in texturing model twice. But this is my particular approach. If you do texture your models in VW, you should apply a TM native texture upon import. Done properly you shouldn't be repeating the re-texturing every time a model is updated. 7.- Detailed third party tree models can have thousands to hundreds of thousands of polygons (unless you specifically use low poly models). TM motion can handle millions of polygons (I'm working on a file now with 64M). However this will require a decent graphic card. Having said that, once you have a tree you can use instances so that you can repeat the same tree many time without impacting too much performance. You need to test to see where the limits of your machine are. TM files can become very heavy very quickly. 500mb for a single file is quite normal on a medium size model. 8.- VW is a solid/nurbs modeler. Editing polygonal meshes in VW is not easy. From time to time there will be models where you need to tweak the geometry, (I mean non-VW models) cause the may not displaying correctly when imported in TM, (there is a lot of crap out there, make sure you buy high quality models, free stuff come with problems). In such cases you ma need another software to edit the polygonal models such as sketch up, or others. I suggest you check the TM forum here if you have further questions. https://forums.unrealengine.com/categories?tag=twinmotion Check the community Facebook page as well. Plenty of vegetation renderings ! https://www.facebook.com/groups/287506918807276 By al means try both Enscape and Twinmotion. Both are great. Find what suits you best. People tend to bash the software which isn't their favourite. I hope this helps. Regarding this: @Jeff Prince "The Vectorworks / Twinmotion workflow leaves a lot to be desired and fixed before it will be professional grade and efficient. Read everything you can on the forum before taking the plunge." I don't thinks this is true at all. May be you can elaborate. "I wonder why these people are using TwinMotion. Enscape has a much larger plant library appropriate for the UK. Enscape is also easier to learn with far better support than TwinMotion" Can't speak for Enscape as I don't use it, but I've heard good things about it. People use Twinmotion cause it's good, and fast and produces very nice imagery. That's why. (sure, being free helps). I've had a good experience with TM support the one time I needed it. Can't think of anything easier to use than TM to be honest. "If you want to be frugal, use a software that will likely be around till the end of your career, and can be easily outsourced if needed…. Learn Blender. It is free and it can produce jaw dropping renders and animations. It simply blows the doors off everything we have been discussing. 3D programs come and go, Blender just keeps getting better and easier." If you are seriously into 3d, fine. Learning curve will be painful. Otherwise a simpler software such as TM or Enscape is the right tool for what Jack seems to need. @P Retondo "One thing you need to know about Twinmotion - it is primarily for the creation of games, and you can get it for no cost if your business income is under $1 M - but the amount of time it takes to upload your model, everytime you open it, and upload revisions, and the cumbersome interface, all add up to one huge waste of time just waiting and staring at your screen. FYI, I have a 12 core processor and lots of memory. The results can be great, but I ended up paying for an Enscape license because 1) you get tech support, and 2) it is so much faster and interactive." Some misguided comments here Twinmotion was specifically developed for architecture. It's built on top of Unreal Engine, which is a game engine indeed. However: This engine is what allows the real time rendering. It's a good thing, not a bad thing. Twinmotion means you don't have to deal at all with the complexities of Unreal Engine, it's all under the hood. Unreal engine itself is used beyond gaming, also in movies and special effects etc. You can actually take a TM model and import it in Unreal Engine and use a whole host of specialised tools. Long time uploading models and revisions are surely down to the specs of your computer. It doesn't matter how many processors you have, its irrelevant. It's the GRAPHIC CARD what matters. Edited Saturday at 12:52 AM by HectorP 3 Quote Link to comment
zoomer Posted Saturday at 12:04 PM Share Posted Saturday at 12:04 PM 11 hours ago, HectorP said: don't texture my model in VWs. I don't see the point in texturing model twice. You may want to do so to already have a UVW Mapping and or Material Names exported. So it helps to manage and organize to start in other Apps like TM or especially Blender, even when the import materials are meant to be replaced in the target Apps. Quote Link to comment
HectorP Posted Saturday at 02:49 PM Share Posted Saturday at 02:49 PM 2 hours ago, zoomer said: You may want to do so to already have a UVW Mapping and or Material Names exported. So it helps to manage and organize to start in other Apps like TM or especially Blender, even when the import materials are meant to be replaced in the target Apps. Thanks zoomer. I personally don't texture my VW models nor render in VW, I save time this way (I only do white renders in VW and for those no texturing is required) but I can see why people may want to do so. I do see you point about managing and organising and in that sense I use a different approach: Twinmotion recognises the fill colour applied to 3d objects in VW. So I've prepared a set of classes with different fill colours and I apply the classes as I model according to the materials that will be used. So for instance: If I have 3 floor finishes in my design, each floor will be a separate object and will have a different class applied each with a unique fill colour. This approach also work with parametric objects such as VW doors, windows or even the curtain wall tool, where you can assign classes to the various components. When exporting the model in C4d or FBX just tick the box for material tags. I also works with datasmith. When importing in Twinmotion just collapse by material. This way each class colour become a material. In the scene list, all the objects which had the same class become a single item (as they have been collapsed by material). From there is very easy now to know what is what., it's a matter of retexturing. You can use a hybrid approach as well, where most of the objects just have a class applied with a plain fill colour while others have a texture applied. It will still work. It seems to me that the UV map is created upon export from VW regardless of a texture being applied or not. Normally I don't have problems when retexturing in TM. When I take the same file exported from Vectorworks to another software (I use Lightwave) the classes colour also become materials and I can quickly select objects by material In a single step and from there further organise my scene. Surely this can be done in Blender as well. Im not saying my approach is better than others, it's just my personal method of working. Quote Link to comment
zoomer Posted Saturday at 03:36 PM Share Posted Saturday at 03:36 PM 25 minutes ago, HectorP said: nor render in VW Hmmh .... in the past with VW C4D Exchange and import option for native C4D Materials, I could apply all Materials already in VW. And i do not really need to assign them, 95% they come by Classes or PIO Settings so I do not need to care much. Basically 80% of that setup comes already from my VW file templates. I also did not really render in VW but C4D. But I did all (mostly rendered) screenshots for clients with VW. This way it was also easy to fulfill clients dreams of rendered Elevations that look like the renderings. And when I think of IFC to Blender, where some Apps do not export Material Names, similar looking Materials can sometimes be error prone to replace or edit with out their name. So because Material Exchange outside of C4D Exchange is often pretty lossy, my current planning is to do not spend much time to setup CAD materials, but to keep applying materials and naming in CAD/BIM. I think in your workflow you can go with a single Material by setting diffuse color to object attributes. This way VW will export multiple materials depending on Class or Object Fill Attributes automatically. So it will allow collapsing by material, just there would not be no real naming for my purposes. Quote Link to comment
Jeff Prince Posted Saturday at 05:33 PM Share Posted Saturday at 05:33 PM Well, since you called me out, I’ll respond. But first, @HectorP , can you tell us what your relationship with Twinmotion is? It sounds like you work for them or are a product ambassador, and there is nothing wrong with that. I’m a landscape architect and have been using Twinmotion from near the beginning of its availability for projects in the Middle East, Northeastern US, and Southwestern US. I have to primarily bring in 3rd party plants due to these regions I have been designing in. I have posted a ton of information on this forum regarding its use and some problems over the years, mostly because the other support channels had no VWX activity or people to help. While TwinMotion is the one I “own” and use most frequently, I also have Blender. When I need to outsource a visualization, I can get an army of Blender or Sketchup users to execute a project. I’ve never successfully outsourced a TwinMotion project. I have done over a dozen projects outsourced for Enscape animation. I’ve also done a few Enscape projects myself to test how it works while working with companies that had the soft and hardwares. Why Enscape’s Live Sync works flawlessly but Twinmotion’s remains broken is a true mystery….. 16 hours ago, HectorP said: 4.- There is a direct-link tool within Vectorworks to seamlessly communicate with VW via the Datasmith format. So you can modify the model in VW and its automatically updated in TM. Which is great in theory, but it has been broken for its existence and can’t be trusted. It’s best to export a VWX model when you are ready to build a render and hope there isn’t significant change. Updates haven’t be manually brought in via separate files to be 100% without issue. 16 hours ago, HectorP said: @Jeff Prince "The Vectorworks / Twinmotion workflow leaves a lot to be desired and fixed before it will be professional grade and efficient. Read everything you can on the forum before taking the plunge." I don't thinks this is true at all. May be you can elaborate. The connection between Vectorworks and Twinmotion breaks all the time. Materials get randomly reset, block replacements with Twinmotion content routinely has to be redone. Bringing in 3rd party content is a bit of a pain because you have to retexture it if it isn’t in Twinmotion format. And so on…. 16 hours ago, HectorP said: I wonder why these people are using TwinMotion. Enscape has a much larger plant library appropriate for the UK. Enscape is also easier to learn with far better support than TwinMotion" Can't speak for Enscape as I don't use it, but I've heard good things about it. People use Twinmotion cause it's good, and fast and produces very nice imagery. That's why. (sure, being free helps). I've had a good experience with TM support the one time I needed it. Can't think of anything easier to use than TM to be honest. I’ve been using Twinmotion for years. Their tech support has never answered my questions. Finding people who use it with Vectorworks and have the necessary technical skills to solve problems is near impossible at this stage. There are many cases here on the forum where conflicts between the programs went unsolved for years. And I’m sorry, but a Facebook group is not support, it’s roasting marshmallows over a dumpster fire that require great sifting power to find what you need, if it exists. 16 hours ago, HectorP said: "If you want to be frugal, use a software that will likely be around till the end of your career, and can be easily outsourced if needed…. Learn Blender. It is free and it can produce jaw dropping renders and animations. It simply blows the doors off everything we have been discussing. 3D programs come and go, Blender just keeps getting better and easier." If you are seriously into 3d, fine. Learning curve will be painful. Otherwise a simpler software such as TM or Enscape is the right tool for what Jack seems to need. Now you sound like a software salesman. Anyone who has choose Vectorworks understands what a steep learning curve is and the benefits of undertaking such endeavors. Easy is not necessarily better. See 3D studio Max, Maya, Blender, and if you’re old school… FormZ I want Twinmotion to be better and I still use it on occasion. If I needed animation and a great selection of moving plants, I would buy something else. When I need someone else to do the work, they use something else. My reality is I rarely do renderings beyond what a shaded Vectorworks view provides or doing a Procreate sketch over it. I prefer sketching over models to all of it because it is unique. 4 Quote Link to comment
P Retondo Posted Saturday at 10:11 PM Share Posted Saturday at 10:11 PM I don’t have as much experience with Twinmotion and Enscape as Jeff does, but in my experience, his comments are spot on. Datasmith, for me, doesn’t work. I have to reload the project every time it’s modified, and that takes quite a bit of time in the under five minute category, but still not particularly efficient, especially when you want to test out the effect of multiple options. I did consider staying with Twinmotion as it’s free, but I had pretty good answers to questions from tech support during my trial of Enscape, so to me that was the deciding factor, along with the pretty instantaneous updates, no downloading to a separate file in a separate format, etc. 1 Quote Link to comment
P Retondo Posted Saturday at 10:27 PM Share Posted Saturday at 10:27 PM (edited) 21 hours ago, HectorP said: Long time uploading models and revisions are surely down to the specs of your computer. It doesn't matter how many processors you have, its irrelevant. It's the GRAPHIC CARD what matters. Hector, appreciate your input and comments, but, respectfully, the graphics card does not handle file saving and uploads to RAM. That’s done by the processor, if you know your computer architecture. Edited Saturday at 10:29 PM by P Retondo Quote Link to comment
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