Jump to content
  • 0

Better Hidden Line Renderer


DDDesign

Question

15 answers to this question

Recommended Posts

  • 0

Thanks for the tip, I didn't realize you could ungroup the viewport. I've somtimes been using Artistic Renderworks (tapered lines with taper & wobble =0) with mixed results. Your method is better.

However, for what seems to be an important tool for 3D work, HLR is not good enough. It sure beats me why it won't work with some internal angles.

Link to comment
  • 0

For Live Sections and Elevations to work properly hidden line rendering (HLR) definately needs to be improved.

As well as showing internal corners correctly there is also a need to get rid of the lines that shouldn't be there, such as junction lines between walls in the same plane.

Great tip Karre about ungrouping Viewports so that all you have is the linework. Now if only it could remain 'Live". I leave the Viewports as they are and resort to drawing white lines over the lines I don't want to see and manually add in the lines that should be there but aren't.

Link to comment
  • 0

quote:

Originally posted by mike m oz:

Great tip Karre about ungrouping Viewports so that all you have is the linework. Now if only it could remain 'Live". I leave the Viewports as they are and resort to drawing white lines over the lines I don't want to see and manually add in the lines that should be there but aren't.

I used to erase (subtract) the unwanted lines but then I read it was easier to retrace (add) the main elements in the drawing and was really convinced when I tried it. It was much faster.

As to HLR, I sincerely hope this issue got fixed in v12's "live" sections because it is the main time waster in final sections and elevations. With proper hidden line you could just retrace the borders you want to show with a thicker line, add drawing markers and (hopefully) Presto!, you have a drawing.

Link to comment
  • 0
  • Vectorworks, Inc Employee

quote:

Originally posted by DDDesign:

However, for what seems to be an important tool for 3D work, HLR is not good enough. It sure beats me why it won't work with some internal angles.

Are you referring to intersection lines when polygons intersect, or are these lines in the wireframe that don't show up in the hidden line? If the latter, please send me a sample file at the address below.

Link to comment
  • 0

quote:

Originally posted by Andrew Bell@NNA:

Are you referring to intersection lines when polygons intersect, or are these lines in the wireframe that don't show up in the hidden line? If the latter, please send me a sample file at the address below.

Hi Andrew I've certainly had the latter on curved things like cones and spheres. I'll send you something.

With the polygon intersects: has this been fixed with VW12?

cheers

[ 10-25-2005, 04:22 PM: Message edited by: propstuff ]

Link to comment
  • 0

I'm referring to polygon intersections. Wireframe lines are OK, although some lines are often there that shouldn't be. I've heard that the implementation of polygon intersections hasn't been included in V12, as it is a difficult task. Notwithstanding, I'd still put my request for it - I work completely from 3D models, and HLR is the chief tool in presenting construction drawings (or in my case "production" drawings).

The second thing I'd add as far as working in the way I do is the apparent lack of accuracy in snapping in 3D compared 2D. Often I've snapped something together with the appropriate cue, only to find it's out with a zoom in inspection.

Link to comment
  • 0

quote:

Originally posted by mike m oz:

Ramon - Hidden Line Rendering has been improved, and the unwanted lines between floors will no longer be there. An example of this is shown on page 26 of the Whats New in 12 PDF.

Sounds great. What about adjoining walls? It really bugs me when I have existing walls next to new walls and they are supposed to "blend" in the final construction, but don't in HLR.

Link to comment
  • 0
  • Vectorworks, Inc Employee

quote:

Originally posted by Ramon PG:

Sounds great. What about adjoining walls? It really bugs me when I have existing walls next to new walls and they are supposed to "blend" in the final construction, but don't in HLR.

Adjoining walls also blend, as long as their faces align very closely. (That way if you want the edge, you can move it a small fraction -- say 1/100 of an inch -- and it won't blend on you.)

Link to comment
  • 0

Does the blending of adjoining walls also apply to other solids? If so, I see this as a disadvantage for me. I often want to be able to show the interface between two aligned, but separate components in HLR. I don't want to make my drawings less accurate to be able to do this. If this really is the case, coupled with the lack of polygon intersects, HLR in V12 will be a great annoyance.

Link to comment
  • 0
  • Vectorworks, Inc Employee

quote:

Originally posted by DDDesign:

Does the blending of adjoining walls also apply to other solids? If so, I see this as a disadvantage for me. I often want to be able to show the interface between two aligned, but separate components in HLR. I don't want to make my drawings less accurate to be able to do this. If this really is the case, coupled with the lack of polygon intersects, HLR in V12 will be a great annoyance.

No, it only applies to walls, floors, and columns, and edges that they share. If a wall shares an edge with a 3-D polygon, the edge will still show in hidden line. So there should be no annoyance.

Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...