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I've been trying all day to draw a simple wall in 2D and 3D, I've followed the instructions in the VW training, and looked at other videos and it's still all going wrong. 

 

Please see image 1 and 2 where I'm trying to create a basic dry stone wall, curved into a driveway. 

 

1) I've set the wall to Auto Join walls but as you can see, the curve is all in separate segments - I've moved one of these away to demonstrate it is not joined 

2) the 3D model seems to be OK on this side 

 

In addition, I've tried importing a new JPG texture and have created a Renderworks Texture but when I select to use that one, the 3D model is a) still on the previous styles and b) despite selecting Overall for the texture, the top of the wall is still different to the sides. 

 

Clearly I've done something very wrong on all counts! Any help much appreciated as usual.. 

Screenshot 2025-01-22 at 13.42.37.png

Screenshot 2025-01-22 at 13.42.52.png

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20 hours ago, Jonathan Pickup said:

It appears to me as though you have used a bezier curve for the wall, rather than using an arc wall. When I draw an arc wall and apply a texture, the texture is smooth across the wall. 

2025-01-23_08-35-20.png

 

Sorry for another question, I just thought, if there is an existing line, is it possible to set a wall to follow that line? 

 

I've tried creating a wall with the different arc tools and it is better, but I'm still getting the occasional gap, even though I drew the whole wall in one go. And the texture isn't on the top surface. It's set to overall. Thanks for all your help this week.

 

 

Screenshot 2025-01-23 at 16.32.43.png

Edited by Jack Wallington
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36 minutes ago, Jack Wallington said:

but I'm still getting the occasional gap, even though I drew the whole wall in one go.

 

Maybe the resulting poly line from arcs has some problems (small overlappings and such) already ?

 

Beside from that, when I had to work with rounded Wall segments, even when just inside linear Walls, connections were always problematic. Or once an eliptical atrium with a few linear interruptions was a nightmare.

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  • Vectorworks, Inc Employee

Hello,

Don't forget the AEC>'Create Objects from Shapes' command will draw walls from any shape that you draw. IMO much easier than trying to draw walls other than straight with the actual wall tool itself. This is also in the right click contextual menu.

 

Screenshot 2025-01-27 at 4.00.31 pm.png

 

 

Cheers,

Peter

  • Like 1
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2 hours ago, Peter Neufeld. said:

Hello,

Don't forget the AEC>'Create Objects from Shapes' command will draw walls from any shape that you draw. IMO much easier than trying to draw walls other than straight with the actual wall tool itself. This is also in the right click contextual menu.

 

Screenshot 2025-01-27 at 4.00.31 pm.png

 

 

Cheers,

Peter

 

I think this is what @Jack Wallington is doing already. But they are ending up with separate unjoined Wall segments. All I can think of is that the curve they are creating the Walls from is a set of Lines rather than a single Polyline.

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36 minutes ago, Tom W. said:

 

I think this is what @Jack Wallington is doing already. But they are ending up with separate unjoined Wall segments. All I can think of is that the curve they are creating the Walls from is a set of Lines rather than a single Polyline.

for drawing curved walls, the design needs use use arc curves, not ploylines, line segments, or bezier curves. 

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2 minutes ago, Jonathan Pickup said:

for drawing curved walls, the design needs use use arc curves, not ploylines, line segments, or bezier curves. 

 

This is a bezier curve:

Screenshot2025-01-27at08_11_48.thumb.png.15056a1f264c4de0730445f04befe5cb.png

 

And Create Objects from Shapes converts it nicely into a set of joined arc Walls:

Screenshot2025-01-27at08_13_00.thumb.png.82ac6f4a9417dd9b96c3b370e1339c8f.png

 

Screenshot2025-01-27at08_13_12.thumb.png.1e4f4bf9ec46b2c66d2116a850a03ba0.png

 

No gaps like @Jack Wallington is experiencing.

  • Like 1
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Hi,

Quick question which is also related to curved walls:

 

When you have a curved wall which is tangent to a straight wall and you extract an elevation with a hidden viewport, you see a line separating the curved section and the straight part of the wall. I there a way to get rid of that line, other than painting in the annotation space? If you change to shaded background, the line disappears

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50 minutes ago, Flair-Studio said:

Hi,

Quick question which is also related to curved walls:

 

When you have a curved wall which is tangent to a straight wall and you extract an elevation with a hidden viewport, you see a line separating the curved section and the straight part of the wall. I there a way to get rid of that line, other than painting in the annotation space? If you change to shaded background, the line disappears

 

I don't think there's any way around this unfortunately...

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I think converting curves into walls is generally unreliable. See for example the attached file. Try converting the bezier curve (top in the sceenshot below) into a wall object.

 

Below it are two results I've got. Zoom in to the "join" between walls and you'll see there is a gap. Furthermore, note that doing the same operation on copies of the same curve has produced two different results (the "join" is in a different place).

 

Screenshot2025-01-27at14_55_17.thumb.jpg.eabce3a29f8765f4508ef81f4da45bf7.jpg

bezier walls.vwx

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Just to double check it wasn't something I was doing ... I made 4 further copies of that bezier curve, and did a "convert to wall object" on each of them in sequence without doing anything else, and here is what I got:

 

Screenshot2025-01-27at14_58_55.jpg.2c3ec9a4becc8a4c0371753738fbd89f.jpg

 

The OP might want to consider building their wall as an extrude or EAP instead of using the wall tool.

Edited by line-weight
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23 minutes ago, line-weight said:

Just to double check it wasn't something I was doing ... I made 4 further copies of that bezier curve, and did a "convert to wall object" on each of them in sequence without doing anything else, and here is what I got:

 

Screenshot2025-01-27at14_58_55.jpg.2c3ec9a4becc8a4c0371753738fbd89f.jpg

 

The OP might want to consider building their wall as an extrude or EAP instead of using the wall tool.

 

That's definitely interesting but even so, I wouldn't say a couple of gaps here + there that just need rejoining manually is the end of the world given the relative complexity of the curve. Doesn't explain the multiple segments shown in the OP which came from a much simpler curve.

 

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46 minutes ago, Tom W. said:

 

That's definitely interesting but even so, I wouldn't say a couple of gaps here + there that just need rejoining manually is the end of the world given the relative complexity of the curve. Doesn't explain the multiple segments shown in the OP which came from a much simpler curve.

 

 

Hm, on my examples, there are some gaps which I can't seem to resolve fully by rejoining manually. In fact the gaps that are an issue in shaded view are in different places from the ones visible in top/plan.

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Just now, line-weight said:

 

Hm, on my examples, there are some gaps which I can't seem to resolve fully by rejoining manually. In fact the gaps that are an issue in shaded view are in different places from the ones visible in top/plan.

 

Oh ok I opened your file + thought I just joined all the gaps without issue (Wall Join > L Join Mode) then all looked fine in Top/Plan + 3D/Shaded. That's not to say that in a 'real life' project it would all go so smoothly of course. I can't talk from experience as I never use curved walls.

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