I'd really appreciate it if there were a way to improve the 'robustness' of polylines and the fillet tool.
When doing a site plan, I use a series of polygons and rectangles that I combine into one shape for my parking. I then come back with the fillet tool for my radiused corners, etc.
There are two areas where I freaquently run into problems. One area is when I am trying to fillet a radius into part of the polyline that already has a curve. I know I can fillet an arc in other programs, and it would be great to be able to do that in a polyline. The second problem area is when I come back through and need to subtract surfaces to remove part of a paved area. As polylines get more complex with more fillets, they tend to freak out more often during a subtraction. Converting things to polygons helps matters, but then I lose the radius and control point within the polyline, making it far less alterable for future changes.
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eric.rktek
I'd really appreciate it if there were a way to improve the 'robustness' of polylines and the fillet tool.
When doing a site plan, I use a series of polygons and rectangles that I combine into one shape for my parking. I then come back with the fillet tool for my radiused corners, etc.
There are two areas where I freaquently run into problems. One area is when I am trying to fillet a radius into part of the polyline that already has a curve. I know I can fillet an arc in other programs, and it would be great to be able to do that in a polyline. The second problem area is when I come back through and need to subtract surfaces to remove part of a paved area. As polylines get more complex with more fillets, they tend to freak out more often during a subtraction. Converting things to polygons helps matters, but then I lose the radius and control point within the polyline, making it far less alterable for future changes.
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