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Lights in stage


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Im wondering if I'm doing stuff wrong.  On my stage design in order to render lights and see them in have to check the fog option.  

 

Im shining lights onto a stage, doing some upstage washes and some other atmospheric lights.  

 

Also I want to illuminate the area as a whole to simulate the ambient light.  If I turn ambient light on it washes everything out.  So what am I doing wrong?

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By "see them," do you mean the beam of light or the light hitting a surface? If the former, the only way you will see the beam of light is if it has something to bounce off of, and lit fog will give you an atmosphere that will do that. You can control the amount of fog by editing the Renderworks background in your Resource manager.

 

Ambient light just effectively raises the black point of the image. Turning on Ambient Occlusion in Lighting Settings can help it look less washed out. For a more realistic ambient light, you can turn on Environment Lighting, which now works in Shaded render mode.

 

Another trick is to add directional and/or point render lights (via the visualization palette), and set them to not cast shadows and at a low level.

 

This is a bit outdated, but I'll share my lighting options explainer here: https://express.adobe.com/page/6NSU11Hp6fwdb/?ref=https%3A%2F%2Fexpress.adobe.com%2Fpage%2F6NSU11Hp6fwdb%2Fembed.html&embed_type=overlay&context=expand

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  • 3 weeks later...

It has been a long time since I've done anything like this. Last time I did 3D modeling was in lightwave almost 10 years ago now and we had to add all the lighting in there ourself whether it be an ambient room light or spotlights or whatever. I do indeed want to see the beams as if I have a little bit of fog in the room. I'm trying to illustrate what this stage is going to look like at a trade show and I want to be able to see the the lights I can see the reflected portions of it. I will try your environment lighting the next time I get to my computer.

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On 1/24/2025 at 2:44 PM, JustinT said:

It has been a long time since I've done anything like this. Last time I did 3D modeling was in lightwave almost 10 years ago now and we had to add all the lighting in there ourself whether it be an ambient room light or spotlights or whatever. I do indeed want to see the beams as if I have a little bit of fog in the room. I'm trying to illustrate what this stage is going to look like at a trade show and I want to be able to see the the lights I can see the reflected portions of it. I will try your environment lighting the next time I get to my computer.

Can you post an image of what you are getting and looking at that image describe more what you are hoping to get?   I do a lot of lighting rendering, so I may be able to help you out.  

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