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Fixture Colors


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Hello everyone,

I noticed in a technical sheet that projectors appear in color in isometric views. I’d like to replicate this effect, but I’m not sure how to proceed.

 

image.thumb.png.40ff32f2ab6c3dfb13900ed7260fe7de.png

 

I thought it might involve editing the 3D component (as I usually do to change the color of the 2D component), but this doesn’t seem to work, or I might be doing something wrong.

Could someone please explain how to achieve colored projectors in isometric views?

image.thumb.png.a90f1eb45437095fef2a23e80a81fde2.png

 

image.thumb.png.fc1a6300137ce394f06f82659e387dae.png

Thank you in advance for your help!

Let me know if you’d like any adjustments! 😊

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  • Vectorworks, Inc Employee

From the first image it looks to me that Live data visualisation has been used.
You can use this to auto-color objects such as lights based on any data point of the object, such as instrument type, symbol etc... the really nice thing with live data vis is you don't need to edit the symbol definition to apply the color, it will do it for you. You can create, apply and save multiple set of data vis which can be applied to design layers or sheet layer viewports as needed. When used on a viewport a legend will also be created telling you what each color represents.

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  • Vectorworks, Inc Employee

The "Black" color when rendered comes from the texture applied to the geometry not the geometry color.
The default instrument texture uses a fixed black color. You can either create a new texture or modify the existing texture to use the object attribute color.

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