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Spotlight Fixtures and Fog & rendering fun


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First—happy new year to this great community!

 

I think I'm shouting into the wind here—this issue gets really old after awhile. 

Why does this matter to me? Well sometimes the show is intimate, the show has performers operating stage equipment, the audience is embedded in the performing area.

This is VWX 2025 SP2.1

Your favorite workarounds, if you have one

Screenshot2025-01-02at8_15_31PM.thumb.png.73ba36b989fcfe42fd7ce31ebde4c6a5.pngScreenshot2025-01-02at8_17_39PM.thumb.png.47adfd2060e7b97bccc9cc5897ed0ef1.pngScreenshot2025-01-02at8_18_24PM.thumb.png.b3a2044738bcd9fbcc155bcafae93586.png

 

The next three are the same order & settings.

Screenshot2025-01-02at8_39_15PM.thumb.png.5dbebd7cc663299a7526d56e5a9646f0.pngScreenshot2025-01-02at8_39_35PM.thumb.png.0f8d687e62b682f708a2b0efaf67f4f8.pngScreenshot2025-01-02at8_40_08PM.thumb.png.60aa2fe6a4fc9d51d818c667f7df5f7e.png

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You can change the placement of the emitter. Go to the 3d component of the symbol and add a 3d locus closer to the lens. Add the parts record to it and then enter 1 into the emitter field.

 

Return to the design layer.

 

Now the light will emit from the new locus rather than the default locus.

 

There is a video here.

https://showvector.com/lighting-devices-instrument-symbols/

Edited by markdd
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19 hours ago, markdd said:

You can change the placement of the emitter. Go to the 3d component of the symbol and add a 3d locus closer to the lens. Add the parts record to it and then enter 1 into the emitter field.

 

Return to the design layer.

 

Now the light will emit from the new locus rather than the default locus.

 

There is a video here.

https://showvector.com/lighting-devices-instrument-symbols/

@markdd Much appreciated—It does appear that page requires a login.

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Posted (edited)
26 minutes ago, mjm said:

@markdd Much appreciated—It does appear that page requires a login.

copy thx  - however I must be missing something. I copied the original point source, moved it down to where it belongs, leaving the original in place. The new beam position works well, yay. however, the body now separates from the yoke upon focus -see the screenshots.

\Screenshot2025-01-03at6_32_49PM.thumb.png.06350487a8444744bd6c312b183e8dbd.pngScreenshot2025-01-03at6_32_40PM.thumb.png.d8c046ac8d04feafdae2a48fe05100bf.pngScreenshot2025-01-03at6_34_50PM.thumb.png.165c497072b3f63ed8bb6baad76d86ce.png

Edited by mjm
added more data
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13 hours ago, markdd said:

The website is a subscription site.checkout the home page if out the link in my signature below.

 

Remove the point check mark from the record.

Hello again @markdd—thanks, that worked a treat. Have an excellent new year

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7 hours ago, mjm said:

Hello again @markdd—thanks, that worked a treat. Have an excellent new year

 

here're a couple quick renders post-fix, with those old old posing figures which I still use alarmingly frequently for the ability to simulate interesting/thematic movement & to fake costumes (that not shown).

FOOagain.thumb.jpeg.df6b865f8a09f62aa8ce7ced07063458.jpegFOOagain4d.thumb.jpeg.d4a26207e89b06bb96ee0ba6ab2b16b5.jpeg

 

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