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Redshift bugs and limitations


tsw

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I tried to switch over to the Redshift rendering engine for a recent project that required a lot of soft reflections and glow emitting textures. The quality and speed for the type of images I needed was great, but I ran into a number of issues. I know there are some limitations yet with Redshift (parallax bump maps not being supported for example), but the things I encountered seem more like bugs.

 

I've attached a sample file that demonstrates a few of the problems. I was able to somewhat mitigate them through a special Viewport Style that swaps textures based on classes. It is sort of a workaround, but then you end up maintaining two sets of textures just so—as an example—Shaded viewports display correctly.

 

Has anyone else had these issues? Discovered any good workarounds? I found an earlier thread where the glass refraction issue was discussed, but it doesn't seem to have been addressed (in VW2024 at least).

 

redshift_woes.thumb.png.e9e9455b6bea502046cbd7be4a50dd9c.png

Redshift_test.vwx

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