Tomas Lohin Posted December 17, 2024 Share Posted December 17, 2024 Hello, *.vsn file doesn't save dmx controls status, in my case Absolute camera. I have to click the checkbox to make it active, even if stored with the option checked, every time I reload the file. At least values (universe and channel) stay. Also, which is worse, it doesn't save DMX transform settings for objects, so I have to type it manually each time. Currently it's just two objects, so not a big deal, but if I had a few more, it would be very annoying and time consuming. Or am I missing something? thanks Quote Link to comment
Vectorworks, Inc Employee bbudzon Posted December 18, 2024 Vectorworks, Inc Employee Share Posted December 18, 2024 I'll have to check the code, but I think we intentionally do not store the Absolute Camera checkbox and only store its Universe and Channel. This was because some people were opening their file, forgetting that Absolute Camera checkbox was checked, and they complained that they navigation tools with the mouse were not working. It is odd that your DMX transform settings for objects aren't saving though. I don't ever remember there being a reason we wouldn't want to do that. I'll see if I can reproduce the issue and, if I can, open a bug report internally. Thank you for catching this! And, I'll also try to take a look at the code when I have some time to give you an update on the Absolute Camera checkbox. Quote Link to comment
Tomas Lohin Posted December 18, 2024 Author Share Posted December 18, 2024 Ooh, I'm sorry, DMX transform loaded with the file today, so it's probably me not saving the file. I will definitely do a few more save/load cycles in near future to confirm it's my bad. Quote Link to comment
Vectorworks, Inc Employee bbudzon Posted December 18, 2024 Vectorworks, Inc Employee Share Posted December 18, 2024 I looked in the code and we indeed explicitly disable things like Full Screen and Absolute Camera values. I think disabling Full Screen is most understandable. Most people would be surprised if opening a file forced their application into full screen mode because that was the state it was saved in. Especially when you consider that these files can be emailed to other people. For similar reasons, we explicitly disable Absolute Camera at file load time as it can cause a lot of confusion if you don't realize that the Absolute Camera is enabled. We do load the universe and channel for ease of use. We simply felt, at the time and based on user feedback, that is was best to require the user to explicitly enabled certain features such as Absolute Camera and Full Screen. I hope this at least provides an explanation to the behavior you are seeing. If you'd like to see this behavior changed, it is something that we can bring up in our meetings to discuss. Quote Link to comment
Tomas Lohin Posted December 18, 2024 Author Share Posted December 18, 2024 I see. Well explained, not a big deal, thank you. Quote Link to comment
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