When the tile command came out a few years back I thought VW had an answer to ACAD's superhatch, only hopfully better. I even made a shortcut to it. However it started poor and went nowhere. If this could be made to work interactively with polys there would be a world of difference in hatching. Anyone could make whatever they wanted. Tiled stone patterns are way lighter on a drawing than comparable hatch patterns. I sometimes even export hatches to ACAD so I can explode them and bring them back to tile. But of course the editing is a pain. I had hoped that bitmap image fills would be an answer to heavy hatches but they just don't have the same print quality. The only plus side is that when tiling something there is the opportunity to come here and complain about it while the progress percentage ticks away.
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Delmer
When the tile command came out a few years back I thought VW had an answer to ACAD's superhatch, only hopfully better. I even made a shortcut to it. However it started poor and went nowhere. If this could be made to work interactively with polys there would be a world of difference in hatching. Anyone could make whatever they wanted. Tiled stone patterns are way lighter on a drawing than comparable hatch patterns. I sometimes even export hatches to ACAD so I can explode them and bring them back to tile. But of course the editing is a pain. I had hoped that bitmap image fills would be an answer to heavy hatches but they just don't have the same print quality. The only plus side is that when tiling something there is the opportunity to come here and complain about it while the progress percentage ticks away.
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