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Design Layer Viewport Fixed View


tztz

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Hello! I have a Groundplan and Section that I’ve been given in VW, in which each face has been drafted in 2D Top/Plan. I want to make a 3d Box of each of these faces in order to roughly approximate the space in 3d. I also want to try to preserve the 2d drafting that I’ve been given. 
 

My thought is to try to do this with viewports. Create a viewport of each face and then rotate the viewports in 3d space. However, when I create a viewport in my design layer, the view of the viewport changes to match the design layer when I view it in 3d space, and I lose my Top/Plan view content.  
 

Is there a way to create a design layer viewport that is fixed to a specific view? (I know you can with viewports in sheet layers) Is there a better way I should go about this? 

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I don't think viewports can be rotated in that manner. 
 

but, a group of 2d objects can be 3d rotated. 
 

soooo, for each view, select the relevant objects, group them, rotate 90deg (about x or y axis). It helps align things if pairs of views share an edge or some significant point. 
 

This is rather a silly workaround in my opinion. You might have a better experience, or more useful model if you use the massing model functions, or trace over the site plan with wall tool, or could be just a few extruded rectangles. Even if no doors or windows are included.

 

If you don’t want to develop everything, you can leave the 2d site plan in place to approximate other site objects and conditions - walks, planting areas and trees, prop line, etc. 

 

Also, Welcome to the forum! Lots of help here. Keep asking. 
Please make a signature in your account settings per instruction at bottom of @Pat Stanford post. 
 

-B

Edited by Benson Shaw
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On 11/29/2024 at 12:32 AM, tztz said:

I also want to try to preserve the 2d drafting that I’ve been given. 

 

You can duplicate the Design Layer of your import to preserve the original source and make it invisible. So you can use and work with the copied data.

 

On 11/29/2024 at 12:32 AM, tztz said:

I have a Groundplan and Section that I’ve been given in VW, in which each face has been drafted in 2D Top/Plan.

 

This is how a typical 3d modeling workflow looked like in the past, before 3D BIM sources got standard.

You got a 2D source file with plans, sections and elevations.

In a CAD or 3D App like Max you would start separating and grouping all plans. Then arrange top Plans in Z height, make Sections and Elevations upright, orient them by rotating about Z and place them near around your Plans so you can reach them for snapping Z heights without occluding your Model. Use visibilities to switch them off selectively.

Now you have prepared your data and underlay for modeling.

Make a new Design Layer for your 3D Model (or more if you want, like for each Story)

 

Sometimes you could already use give plan geometry and can just extrude it, sometimes it is easier to just draw over it.

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