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Redschift - round edge shader


Bas Vellekoop

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Just shy 6 years ago I also voted for a rounded edges shader ....

 

On 9/14/2018 at 4:08 PM, zoomer said:

My priority in order is this :

- Render Speed

- correct Absorption for GI

- Fresnel Reflections

- fake rounded Edges by Shader

 

So with the release of the new Metallic Reflection Shader, VW's RW Toolkit has

all what I need :

- Color or Texture for Diffuse

- some Procedural Textures

- Glow

- Metallic or "Clear Coat" Reflection with Roughness

- Transparency

- Bump or Displacement

 

If rarely needed more control like Glow hidden from Camera, round Edge Shader,

Texture Layering and such things I have to go over from C4D to VRAY or Modo

anyway.

 

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