spettitt Posted November 21 Share Posted November 21 I'm trying to improve our content libraries such that running CRE will mean our detailed symbols are visible without adjusting the VP classes. I did have them in CC-Equipment-Graphics-Detail but this always had to be enabled, so I moved them to CC-Equipment-Graphics-General, as if people don't want to see them they can just disable the symbol on the Equipment Items. But then, CC-Equipment-Graphics-General was left invisible by the CRE command on the next run. I then thought about the Spotlight content classes - but sometimes i.e. Audio-Control is set to visible, sometimes hidden, and I'm not sure why. I'd also rather not use them as there is loads of equipment that doesn't fit logically in to just Audio/Lighting/Video. Is there a list of the classes the CRE command will make visible, or some information on the logic it uses if it's not a static list, please? Quote Link to comment
Vectorworks, Inc Employee Nikolay Zhelyazkov Posted November 22 Vectorworks, Inc Employee Share Posted November 22 Hello Simon, Here is the logic that we use: We collect all classes used by the 3D rack (3D rack only, no equipment items included) and we make these class visible. We also make sure that the Front/Rear classes are visible based on the rack view and the NonRack class is always visible. So what you have noticed as inconsistency for the spotlight classes is because we do not really force classes to be invisible, so whatever classes were visible during the RE creation, they remain visible. I suppose that this can be changed and we can force them to be invisible. Can you please log a bug about this? Best Regards, Nikolay Zhelyazkov Quote Link to comment
spettitt Posted November 22 Author Share Posted November 22 (edited) Thanks Nikolay. When you say: 2 hours ago, Nikolay Zhelyazkov said: so whatever classes were visible during the RE creation, they remain visible. I'm afraid I can't reproduce this behaviour. Here, the entire contents of this symbol are on CC-Equipment-Graphics-General: which is visible in the design layer, but the resulting viewport has this class off. I will video and log it. Edited November 22 by spettitt Quote Link to comment
Vectorworks, Inc Employee Nikolay Zhelyazkov Posted November 22 Vectorworks, Inc Employee Share Posted November 22 5 minutes ago, spettitt said: Thanks Nikolay. When you say: I'm afraid I can't reproduce this behaviour. Here, the entire contents of this symbol are on CC-Equipment-Graphics-General: which is visible in the design layer, but the resulting viewport has this class off. I will video and log it. It could be that all classes are Off by default on viewport creation. Quote Link to comment
spettitt Posted November 22 Author Share Posted November 22 I have logged this now, but after having messed with it for a while longer, I found that assigning the symbol resources to classes in the RM improved the behaviour, so it's a VE. So for the moment, I can use Audio-Control etc., even though I'd prefer CC-Equipment-Graphics-Detail in future if the behaviour was changed. 2 Quote Link to comment
Vectorworks, Inc Employee Conrad Preen Posted November 25 Vectorworks, Inc Employee Share Posted November 25 Thanks Simon! Quote Link to comment
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