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Wall Preferences - Editing Fill option for components is not available


jeffroyer

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I've just upgraded to 2025 - my first update since 2014!    Much of the changes I'm finding are quite welcome but there are features that I can't seem to figure out.

 

I'm attempting to edit the fill of components in a wall type.  It is there buy "greyed out".    If the wall type in question is from an older file, I can edit the fill.  It is the wall types that come pre-loaded that are an issue. 

 

Thanks in advance -

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It's likely the Wall is using Materials. These were introduced in VW2021 I think. This means the Component is getting its fill (+ texture) from the Material. Materials allow textures to be overridden but not fills, which is why the fill is greyed out but not the texture. If you click on the Material selector + change it to None then the fill option will be editable in the component settings.

 

Untitled3.thumb.jpg.712d3fdea5f07d73a62f3655662b7421.jpg

 

Alternatively, select a Material that has the attributes you want. Using Materials is no bad thing.

 

 

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2 hours ago, Tom W. said:

Materials allow textures to be overridden but not fills,

 

AFAIK

When Editing a Material you can set Render Material AND(/OR?)  Attributes to "by Class".

(Since VW 2025 ?)

 

This way you will get Energos, IfcMaterial data exported, but can overwrite your visual

appearance by changing Class Settings.

Or in SLVP's, like in the pre-Material times, by overwriting your Classes.

Edited by zoomer
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19 minutes ago, zoomer said:

 

AFAIK

When Editing a Material you can set Render Material AND(/OR?)  Attributes to "by Class".

(Since VW 2025 ?)

 

This way you will get Energos, IfcMaterial data exported, but can overwrite your visual

appearance by changing Class Settings.

Or in SLVP's, like in the pre-Material times, by overwriting your Classes.

 

Yes 100% correct. You can tell the Material the component is using to take its fill (and/or texture) from the component's class. But the attribute is still being controlled by the Material + can't be edited in the Wall. Plus I've always felt this kind of defeats the purpose of using Materials somewhat (freeing up classes to be used purely for controlling visibility) but no harm having it as an option!

 

This has been available from Material's inception I believe?

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